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Posted: Sun Mar 11, 2007 7:02 pm
by Henry Spencer
^ Hey man! Good to see you've joined, you should like it here; it's all laid back and the discussions are easy going, no heated discussions. Welcome. :smile:

Posted: Mon Mar 12, 2007 3:41 am
by ShinjiPG
I wonder when will the first newsletter be released :P

Posted: Mon Mar 12, 2007 6:38 pm
by jcgamer60
Henry Spencer wrote:^ Hey man! Good to see you've joined, you should like it here; it's all laid back and the discussions are easy going, no heated discussions. Welcome. :smile:
Yeah, thanks. I'm really looking forward to playing policenauts so i thought i'd join and enter in some interesting discussions with you all about this game. I pretty much no next to nothing since i haven't played it yet, but if its anything like snatcher i'm all for it.

Posted: Mon Mar 12, 2007 8:10 pm
by seraphssavior
Think of it as Snatcher+1. It's longer, has more challenges, and a lot more difficult shooting scenes. (I don't care what anybody says about act 3 in Snatcher, it wasn't that bad...) It's got an awesome plot, from what I can gather, and really cool characters.

Posted: Tue Mar 13, 2007 2:30 am
by Henry Spencer
I can imagine you're pretty pumped up for the translation now, Seraph! (Since you only just completed it).

Posted: Tue Mar 13, 2007 8:42 am
by jcgamer60
seraphssavior wrote:Think of it as Snatcher+1. It's longer, has more challenges, and a lot more difficult shooting scenes. (I don't care what anybody says about act 3 in Snatcher, it wasn't that bad...) It's got an awesome plot, from what I can gather, and really cool characters.
Wah? Whats wrong with Act 3? I thought it was really well done.

Posted: Tue Mar 13, 2007 2:13 pm
by Henry Spencer
Some people complained that the third act in the PC Engine version was all just pure cinema from start to finish (not enough gameplay, which was 'corrected' in the Sega CD verson of the game), but what I say to that is; all of Kojima's games are pure cinema anyway. :lol:

Posted: Tue Mar 13, 2007 7:10 pm
by seraphssavior
Oh, no...I meant that most people bitch about the difficulty of the shooting scenes in act 3. They're not that bad, considering you've only got a 3x3 grid to deal with, instead of 10,000's of pixels.

Posted: Tue Mar 13, 2007 8:37 pm
by jcgamer60
I didn't find the shooting that hard personally, and i had to play with the keys on my laptop (sega cd emulation). Act 3 was really a very satisfying conclusion to that game imo, it seems everything came togather nicely.

Posted: Wed Mar 14, 2007 1:13 am
by shidoni
God Christ, are you kidding!? All those damn bug things made me slam my fists against things I shouldn't-- Then the 2 last Snatchers were a damn breeze~! Ha~

Posted: Wed Mar 14, 2007 3:21 pm
by Henry Spencer
Yeah, the final battle against the advanced insectors were very hard; the difficulty depends upon how far into training you got! I'm trying to complete training now; with the most advanced level.
Spoiler:
Try it once you get up to the part when you suspect either Harry or the Chief of being a Snatcher; it's very tough indeed...I can't wait to see what the insectors and the final battle against the Snatchers is going to be like now! :mad:

Posted: Wed Mar 14, 2007 3:35 pm
by seraphssavior
Funny, I beat it no problem, after clearing all of the training missions, with 100%. My advice? Play Time Crisis. any of them will do it, but you'll pretty much be unstoppable in Snatcher and Policenauts because of them.

Posted: Wed Mar 14, 2007 4:12 pm
by Henry Spencer
^ Including as I just described? (Completing training on the most advanced difficulty level?) I can't see anybody breezing through that, at all. I'm a big fan of Time Cris myself, but geez, that was VERY HARD! (Still trying to complete it now, actually, since the difficulty of the shooting scenes now are incredibly difficult).

Posted: Wed Mar 14, 2007 4:14 pm
by seraphssavior
Yeah, all of the extra missions in Time Crisis, like when you have one bullet and 2 seconds to kill a guy, while riding in a moving jeep, help extremely. It could depend on reflexes, too. I play a lot of fast-paced games, which might make a difference.

Posted: Wed Mar 14, 2007 5:28 pm
by Henry Spencer
Sorry if I didn't make myself clear; I was referring to Snatcher mate. :smile:

Posted: Wed Mar 14, 2007 5:35 pm
by seraphssavior
Oh, I know. The training missions in Snatcher were incredibly easy compared to the ones in time crisis (sega CD snatcher, of course.)

Posted: Wed Mar 14, 2007 9:58 pm
by jcgamer60
I have to confess i only tried the training mission once lol. I didn't really bother with the training,

Posted: Wed Mar 14, 2007 11:59 pm
by shidoni
seraphssavior wrote:Oh, I know. The training missions in Snatcher were incredibly easy compared to the ones in time crisis (sega CD snatcher, of course.)
Then you're using a light gun. Try it on a keyboard.

Posted: Thu Mar 15, 2007 12:53 pm
by Henry Spencer
Yup, on the keyboard it's a different story all together. As for the final training mission on Snatcher; it is very hard (always get confused which is the human form Snatcher and which is just a human).

Posted: Thu Mar 15, 2007 3:00 pm
by seraphssavior
no light gun, pc emulation, and not hard still, the trainnig, the target count will change when a snatcer is about to show up.

Posted: Thu Mar 15, 2007 6:13 pm
by Henry Spencer
Yeah, but my eyes aren't fast enough when so many pop up at any given one time, making it very hard to differentiate you see.

Posted: Tue Mar 20, 2007 8:48 am
by secretplot
ah, never knew that the training upped the difficulty of real encounters.

back on the sega cd in 1995, i'd always play the training a few times throughout the game and get a perfect score.

...then i had to buy a turbo-pad to get past that final battle with the insectors in act 3. ugh.

anyway, have indeed signed up for the newsletter.

Posted: Thu Apr 05, 2007 3:47 pm
by Marc
The first edition of the newsletter will be going out today. All future announcements regarding the project will be revealed first in the newsletter.

Posted: Thu Apr 05, 2007 4:13 pm
by jcgamer60
Osiris wrote:The first edition of the newsletter will be going out today. All future announcements regarding the project will be revealed first in the newsletter.
Can't wait to read it :shock:

Posted: Thu Apr 05, 2007 6:59 pm
by epitaph
jcgamer60 wrote:
Osiris wrote:The first edition of the newsletter will be going out today. All future announcements regarding the project will be revealed first in the newsletter.
Can't wait to read it :shock:
http://policenauts.net/mlist/archives.p ... 1&msg_id=4

... in case you forgot to subscribe/it got stuck in your spam filter/etc.