Page 111 of 153

Re: Current Project Status (4/10/09): 7 Bugs Till Beta

Posted: Sat Apr 11, 2009 5:21 pm
by slowbeef
Solfieri wrote:Is it on the plans?
I can personally say I currently have no plan insofar as translating the bonus disc on Policenauts Private Collection.

Re: Current Project Status (4/10/09): 7 Bugs Till Beta

Posted: Sat Apr 11, 2009 5:48 pm
by Marc
Solfieri wrote:So, lemme ask you something, comrade slowbeef. What will be of Policenauts: Private Collection? Is it on the plans? Sorry if the question already was answered, but still I need to ask.
It won't be translated the same way as the regular game. The components will be posted on the website. They're actually already translated, we're just waiting till later to upload them.

Re: Current Project Status (4/10/09): 7 Bugs Till Beta

Posted: Sat Apr 11, 2009 11:57 pm
by midori_fox
As far as the end credits go could you make it play a video... just record the credits... and yeah

Re: Current Project Status (4/10/09): 7 Bugs Till Beta

Posted: Sun Apr 12, 2009 2:39 am
by seraphssavior
I severely doubt that that's a possibility.

Re: Current Project Status (4/10/09): 7 Bugs Till Beta

Posted: Sun Apr 12, 2009 9:28 am
by Solfieri
So there will be a private collection \o/

Re: Current Project Status (4/10/09): 7 Bugs Till Beta

Posted: Sun Apr 12, 2009 10:57 am
by slowbeef
midori_fox wrote:As far as the end credits go could you make it play a video... just record the credits... and yeah
New video's the one thing I can't do because of the codec, actually ... or I should say, I'd prefer a solution that wouldn't be months of research and development for one bug.

Recreating the credits as their own new form of animation in general isn't really off the table at this point.

Re: Current Project Status (4/10/09): 7 Bugs Till Beta

Posted: Sun Apr 12, 2009 2:41 pm
by Crowley
Random question: since you're testing this stuff on a real Playstation as well, how many CD-Rs have you burned through so far approximately?

Re: Current Project Status (4/10/09): 7 Bugs Till Beta

Posted: Sun Apr 12, 2009 4:05 pm
by Marc
Crowley wrote:Random question: since you're testing this stuff on a real Playstation as well, how many CD-Rs have you burned through so far approximately?
Me, maybe 4 or 5.

Re: Current Project Status (4/10/09): 7 Bugs Till Beta

Posted: Mon Apr 13, 2009 12:45 pm
by slowbeef
Six to go now.

Re: Current Project Status (4/10/09): 6 Bugs Till Beta

Posted: Mon Apr 13, 2009 1:53 pm
by porcoilclero
hi guys, do you have any plans to translate it for other languages than english?? i may help you doing it for italian

Re: Current Project Status (4/10/09): 6 Bugs Till Beta

Posted: Mon Apr 13, 2009 1:59 pm
by akakak4747
OMGGGGGGGGGGGGG 6 BUGS

Re: Current Project Status (4/10/09): 6 Bugs Till Beta

Posted: Mon Apr 13, 2009 4:00 pm
by Marc
We should be down to 5 tomorrow.

Re: Current Project Status (4/10/09): 6 Bugs Till Beta

Posted: Mon Apr 13, 2009 5:28 pm
by 05K4R
Hi,

I've been reading and visiting these forums for awhile, but it's only now that I decided to register. I just wanted to thank all of the people involved in the translation for all the hard work and the illusion you're putting into the project, it's plain to see that you're working on it with lots of care and dedication and I'm sure it will definitely show in the results (i.e., it's gonna be awesome!). I'd also like to thank you for your continued contributions to the forums, which allowed us to get an insight on what it is to be working on this, the problems you usually run into, how you rack your brains to solve them :mrgreen: and so on. It's a really interesting read and you explain it in a way that's really understandable even for people like me who are not that familiar with the process.

And last, someone up there suggested the possibility of you working on further translations of the game. I'm guessing that's not in your plans right now (and probably will never be... can't blame you! You haven't finished the English version yet and it'd be another huge project and require a lot of work ;) ), but if you ever decide to do so I'd like to offer my help (I'm a native Spaniard with a Uni degree in English to Spanish translation).

Anyway, thanks a bunch again and keep up the good work! I'm looking forward to see it finished!

Cheers :)

Re: Current Project Status (4/10/09): 6 Bugs Till Beta

Posted: Mon Apr 13, 2009 6:49 pm
by Artemio
Thanks for your interest and comments Oscar, currently we are not considering other languages since they need a lot of work, and not just the translation of the material itself. Any other such release would need extra hacking and specific tweaking, which of course could be done using our current tools modified for the specific target language and such. But the tools would require specific new code and hacking because of different sizes on the text, new characters, and new graphics.

I will continue to keep Junker HQ, this forums and possibly help out in any such process (although with very limited time to so actively as a programmer), but will keep on and serve to link any such sub-project that might arise if the right team is assembled.

That doesn't mean that we are currently looking for new people to do such work, I believe that such thing can only be decided after we release the English version. And even then, until someone with the time and skills takes on the specific "port". I must say that I am speaking for myself and only base don what I believe and previous discussions, this is not an "official statement" on the subject.

Re: Current Project Status (4/10/09): 6 Bugs Till Beta

Posted: Mon Apr 13, 2009 9:42 pm
by Stratoslava
Artemio, I believe that explaining how the code works and/or assisting a experienced translation team would make translations in foreign languages quite possible.
It's obvious that you guys have been acomplishing by the years a way to translate this beast... then, when the patch is finally ready, and if you're willing to, you could hand the tools over to a capable team... capable enough to make themselves the necesary tweaks on them... you've done a lot already haha.

Thanks all of you again!

Re: Current Project Status (4/10/09): 6 Bugs Till Beta

Posted: Mon Apr 13, 2009 10:10 pm
by shotgummer
Hi! You've probably heard this before a thousand times, but I've been watching this forum for years now and I've registered today just to say:

SLOWBEEF, STOP POINTING THAT GUN IN MY FACE!

it scares the crap out of me each time....



oh, and great work on the patch. You have my gratitude.

Re: Current Project Status (4/10/09): 6 Bugs Till Beta

Posted: Tue Apr 14, 2009 12:28 am
by Artemio
Stratoslava, of course we'd do something like that. As I said above I'd be part of the team helping out. But again, this is no time to discuss it. When we finish we'll see what we'll do about it.

The hard part is getting the team, not helping that team out.

Re: Current Project Status (4/10/09): 6 Bugs Till Beta

Posted: Tue Apr 14, 2009 3:27 am
by Snatcher42
Five bugs can only mean one thing...



Or well since it's till beta, I guess it's more the penultimate countdown, but whatever! :)

Re: Current Project Status (4/10/09): 6 Bugs Till Beta

Posted: Tue Apr 14, 2009 9:49 am
by steveG
6 bugs??! Go, guys, go! Psyched to finally see this thing go live. Need beta testers? :D

Re: Current Project Status (4/10/09): 6 Bugs Till Beta

Posted: Tue Apr 14, 2009 2:05 pm
by Nexus_6
*Crosses fingers for a Summer beta release*

Re: Current Project Status (4/10/09): 6 Bugs Till Beta

Posted: Tue Apr 14, 2009 2:18 pm
by slowbeef
Down to Five, thanks to Marc.

Re: Current Project Status (4/14/09): 5 Bugs Till Beta

Posted: Tue Apr 14, 2009 3:25 pm
by Marc
I stickied the bug list to the OP.

Re: Current Project Status (4/14/09): 5 Bugs Till Beta

Posted: Tue Apr 14, 2009 4:48 pm
by Artemio
I haven't tested it slowbeef, but:

3. Jonathan Ingram telop.
4. Ed Brown telop.

Should be working on my last build, since I modified the code to handle those a couple of weeks ago.

#2 is implemented, it just has a bug.

Re: Current Project Status (4/14/09): 5 Bugs Till Beta

Posted: Tue Apr 14, 2009 7:16 pm
by qwerty
Guys thanks a lot for this project. I am studying electronics engineering and i have programming ass my hobby. I am extremely interested on how you achieve all this guys.If you could share some info that would be treasure to me guys. I would be grateful... My guess is that you are using some kinda hex editor and so you search the whole rom for chars and you translate them.. But this seems too simple. And it doesn't justify all the bugs you've been coming across up till now. If you could shed some light here it would help me a lot to understand what's ebhind this.. Thanks you very much!!!

Re: Current Project Status (4/14/09): 5 Bugs Till Beta

Posted: Tue Apr 14, 2009 8:03 pm
by Artemio
It is just as you describe but with more structure. First you need to identify how the data is stored, for instance, how is the Japanese text encoded within the game. Usually that implies, as in this case, figuring out the character table.

Then you need to figure out how that is processed and used within the game, code programs to manipulate it as you suppose it should work, and replacing it. that implies manipulating data chunks, pointers, encoding and decoding of data, etc. As you can see lots of trial and error and assumptions.