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Re: Current Status (4/26/09): 1 Bug Till Beta
Posted: Fri May 22, 2009 3:51 am
by The Spoony Hou
akor1108 wrote:Huh... this sudden influx of talk about poetry gives me the heeby shweebies!
Sorry, guys

.
Re: Current Status (4/26/09): 1 Bug Till Beta
Posted: Fri May 22, 2009 6:29 am
by Henry Spencer
Ha, Marc is leaving us for two weeks, and we have to babysit Akor in the meantime, and pretend we are enjoying his poetry.
No thanks.
Re: Current Status (4/26/09): 1 Bug Till Beta
Posted: Fri May 22, 2009 9:09 am
by akor1108
I do have a poem about being naked. but unless someone randomly asks, I won't put it up.
I know you like my stuff. you can't hide it!
Now back to Policenaut's! How are thing's going? Is Slowbeef gonna go on break too?
Don't forget to save stuff!
Re: Current Status (4/26/09): 1 Bug Till Beta
Posted: Fri May 22, 2009 12:45 pm
by Anubis
Honestly, you were amusing at first, but now it's just getting old. Stop being so damn childish.
Re: Current Status (4/26/09): 1 Bug Till Beta
Posted: Fri May 22, 2009 12:48 pm
by DarkTetsuya
Anubis wrote:Honestly, you were amusing at first, but now it's just getting old. Stop being so damn childish.
So much this. IMHO I think everyone's a *little* more interested in knowing when the end-credits bug is going to be squashed than anything else at the moment.
EDIT: although I know about the vacation so hopefully it gets squashed afterward. ^^;
Re: Current Status (4/26/09): 1 Bug Till Beta
Posted: Fri May 22, 2009 12:53 pm
by Marc
Haven't you guys figured it out?
I'm akor.
Re: Current Status (4/26/09): 1 Bug Till Beta
Posted: Fri May 22, 2009 1:24 pm
by Randam Hajile
Marc wrote:Haven't you guys figured it out?
I'm akor.
As Snake would probably say, "Damn!"
Re: Current Status (4/26/09): 1 Bug Till Beta
Posted: Fri May 22, 2009 1:55 pm
by NASAchusetts
Marc wrote:Haven't you guys figured it out? I'm akor.
Holy plot twists!
Kinda makes you wonder what this "vacation" really is.
Re: Current Status (4/26/09): 1 Bug Till Beta
Posted: Fri May 22, 2009 1:58 pm
by snatchernaut
i actually think snake would say "colonel so marc is actually akor?"
and colonel would say "yes that's right snake, no longer any time for chit-chat back to the mission in hand"
Re: Current Status (4/26/09): 1 Bug Till Beta
Posted: Fri May 22, 2009 2:02 pm
by Randam Hajile
snatchernaut wrote:i actually think snake would say "colonel so marc is actually akor?"
and colonel would say "yes that's right snake, no longer any time for chit-chat back to the mission in hand"
Hahahah yeah, that's more like it

Re: Current Status (4/26/09): 1 Bug Till Beta
Posted: Fri May 22, 2009 2:04 pm
by snatchernaut
he always has to consult the colonel on everything, almost like he is so stupid that he needs a little help to actually understand the storyline happening right infront of his own eyes.
Re: Current Status (4/26/09): 1 Bug Till Beta
Posted: Fri May 22, 2009 2:19 pm
by slowbeef
We're past the end credits bug insofar as we've done all we can do with it, but since it works in the E}I{ Video Plugin with ePSXe, that's honestly enough for me.
We're still at one bug because we discovered another. This is a byte-aligment issue we found on the PSP, where the voice acting scenes were hanging the game. We managed to solve that last night, but there's also audio problems in the movies on PSP that we think are the same issue. It's a huge pain in the ass and I'm sitting in front of the code right now trying to get ready to dig into it.
We also need Marc's final okay on the script, and I'm actually glad he's off for two weeks because it gives me a solid chunk of time to make sure this thing is working in hardware. (He actually had to mail me some hardware so I could test it.)
In the backend, there's also little bugs we find, though I tend to knock them out the same day. (This is more indicative of how small they're getting - it's things like "okay this one sentence just happens to line-break in the middle of two spaces, pushing the next line out, so I need to code for that exception.) We did find one crash bug, but again it was because one line in the game went over the game's hard-coded upper limit of 255 characters per dialogue box. Fortunately, the hack lets us work around that with more dialogue boxes so again, we knocked that out the same day.
So my big task is to play through the hack on PSP and PS1.
Marc wrote:Haven't you guys figured it out?
I'm akor.
He's going to release his own version of the hack he's been surreptitiously working on.
Re: Current Status (4/26/09): 1 Bug Till Beta
Posted: Fri May 22, 2009 3:17 pm
by Randam Hajile
slowbeef wrote:
So my big task is to play through the hack on PSP and PS1.
I bet the first time you played it to test it was fun, but having to play it over and over again searching for (and therefore fixing any found) bugs is probably getting a little boring.
I can't even begin to think of the amount of time all of you who are working on the project have spent on it. Programming, debating on changes, testing extensively... that takes some serious determination.
Thanks for your effort in getting this done the best way possible, guys. What you are doing is priceless to a lot of people who, such as myself, are very thankful. Cheers!
Re: Current Status (4/26/09): 1 Bug Till Beta
Posted: Fri May 22, 2009 3:38 pm
by Artemio
I am working on the Movies right now, to make that alignment possible. I've been testing on hardware as well, a PSOne and the PSP but as slowbeef mentioned, last night we worked on making it run on the PSOne.
Re: Current Status (4/26/09): 1 Bug Till Beta
Posted: Fri May 22, 2009 3:44 pm
by DarkTetsuya
Ah okay, thanks for the update... hopefully after the two weeks it won't be
too much longer before the patch it out... still can't wait!

Re: Current Status (4/26/09): 1 Bug Till Beta
Posted: Fri May 22, 2009 8:54 pm
by Hacker Alias
I'm ECSTATIC that it's working on the PS1 now, and I'll probably play it on my PSP first, so I'm absolutely amazed that you guys are almost done testing it on that! I really haven't had any reason to pull my PS1 out of mothballs since before I got Metal Gear Solid Integral working on my PSP - but this may be what does it for me.
Re: Current Status (4/26/09): 1 Bug Till Beta
Posted: Fri May 22, 2009 9:02 pm
by shidoni
Marc wrote:Haven't you guys figured it out?
I'm akor.
We're all akor.
Re: Current Status (4/26/09): 1 Bug Till Beta
Posted: Fri May 22, 2009 9:06 pm
by Hacker Alias
I'm not akor, I'm The Gibson.
Re: Current Status (4/26/09): 1 Bug Till Beta
Posted: Fri May 22, 2009 11:45 pm
by Solfieri
I'm akor's black cancer.
Dude, this is becoming more and more fight club-ish (remember those "im jack greatest deception/im jack sweet surrender/im jack's silent fart" and stuff?)...
I'm super saiyan comrade slowbeef ò.ó beholdvsk mah powerovich!
Re: Current Status (4/26/09): 1 Bug Till Beta
Posted: Sat May 23, 2009 2:18 am
by The Spoony Hou
We are going to role play now or something?
I'm Catherine's (Katrina's) underwear. NO SNIFFING.
Re: Current Status (4/26/09): 1 Bug Till Beta
Posted: Sat May 23, 2009 4:51 am
by DOTL
you are not your update.
Thanks for the update,btw!!
So while you´re testing, did you notice some major differences on the two plattforms?
Color, sizing of the cinematics or stuff like that?
Re: Current Status (4/26/09): 1 Bug Till Beta
Posted: Sat May 23, 2009 10:23 am
by DarkTetsuya
DOTL wrote:you are not your update.
Thanks for the update,btw!!
So while you´re testing, did you notice some major differences on the two plattforms?
Color, sizing of the cinematics or stuff like that?
Actually isn't it four? (PSX/Saturn/PC9821/3DO) although I don't know if there's anywhere that has a comparison run-down of the different versions... I believe there's one for the different versions of Snatcher, though (PSX/Saturn/MCD/PCE) ... on this site, even!
Re: Current Status (4/26/09): 1 Bug Till Beta
Posted: Sat May 23, 2009 10:39 am
by Wampiro
Re: Current Status (4/26/09): 1 Bug Till Beta
Posted: Sat May 23, 2009 11:06 am
by DOTL
DarkTetsuya wrote:DOTL wrote:you are not your update.
Thanks for the update,btw!!
So while you´re testing, did you notice some major differences on the two plattforms?
Color, sizing of the cinematics or stuff like that?
Actually isn't it four? (PSX/Saturn/PC9821/3DO) although I don't know if there's anywhere that has a comparison run-down of the different versions... I believe there's one for the different versions of Snatcher, though (PSX/Saturn/MCD/PCE) ... on this site, even!
Im sure you know better than I do, but I was referring to the testing plattforms.
PS1 and PSP.
less to the different bugs, but maybe more to the speed, color, handling of the controls (which you recommend) or so.
Stuff like that

Man, I enjoy this place!!
You are not your gaming console
Re: Current Status (4/26/09): 1 Bug Till Beta
Posted: Sat May 23, 2009 11:13 am
by DarkTetsuya
DOTL wrote:DarkTetsuya wrote:DOTL wrote:you are not your update.
Thanks for the update,btw!!
So while you´re testing, did you notice some major differences on the two plattforms?
Color, sizing of the cinematics or stuff like that?
Actually isn't it four? (PSX/Saturn/PC9821/3DO) although I don't know if there's anywhere that has a comparison run-down of the different versions... I believe there's one for the different versions of Snatcher, though (PSX/Saturn/MCD/PCE) ... on this site, even!
Im sure you know better than I do, but I was referring to the testing plattforms.
PS1 and PSP.
less to the different bugs, but maybe more to the speed, color, handling of the controls (which you recommend) or so.
Stuff like that

Man, I enjoy this place!!
You are not your gaming console
Oh I see... Well maybe slowbeef or one of the other testers can show us videos of how it looks running on each platform?