Posted: Sun Aug 06, 2006 1:01 pm
Would someone mind providing me a "ranking guide" for Metal Gear 1&2 as well as for the MG2 boss survival mode ? I've looked about everywhere, but found nothing.
??:

Kojima Games: Snatcher, Policenauts, Metal Gear, ZOE and Boktai
http://forums.junkerhq.net/
Well, I can help you with that (sort of). When I played the game for the first time I had the same problem as you, it was no guide that listed the ranking guide. So I decided to test my skill in Metal Gear to get the Big Boss ranking myself. This is the result.Spike wrote:Would someone mind providing me a "ranking guide" for Metal Gear 1&2 as well as for the MG2 boss survival mode ? I've looked about everywhere, but found nothing.??:
Nice post indeed! Thanks, this is exactly the kind of information I was looking for - except, I need some advice on Solid Snake. I'm playing it and I wonder what's the absolute minimum alert you can get. I see you trigger the alert when you get to the stairs to reach roof 20. and also in the mannequins room it's easy to get spotted.FOX wrote:Well, I can help you with that (sort of). When I played the game for the first time I had the same problem as you, it was no guide that listed the ranking guide. So I decided to test my skill in Metal Gear to get the Big Boss ranking myself. This is the result.Spike wrote:Would someone mind providing me a "ranking guide" for Metal Gear 1&2 as well as for the MG2 boss survival mode ? I've looked about everywhere, but found nothing.??:
http://www.listmygames.net/bilder_medle ... 517158.JPG
To get the highest ranking you probably must have a total minimum in the game, that means 0 of everything exept alert mode. 0 saves, 0 continues, 0 humans killed, 9 alert modes and 0 rations. I will list the different requriments.
Difficulty: The highest ranking you get in Easy is Eagle and the highest in Original is Big Boss. There are some differences between the modes. In Easy, you take double the life and have double of any ammunition. The only other difference is that in many places the double "!" is not there.
Play time: I think the maximum time is 1 hour. It is easy to get thou. In all my 17 play times all but 3 was over 1 hour.
Save: 0. The game is easy so if you follow the same path you should fix the game. Horever, one mistake and you have blown it.
Continue: 0. The easiest one. Learn not to die and you really should be fine.
Alert mode: 9. This is the minimum number of alert modes. The absolute minimum in the game is 8, but then you meet the scorpions without the cure. In Easy, the minimum is 10, because in one part a enemy only has a single "!" instead of two "!!". I am not sure that the minimum is in this part.
Humans killed: 0. As you can se, it is easy not to kill anyone. All you need to do is learn how they walk and punch some people to stun them. The bosses does not count as killes!
Rations used: 0-1. This is the really hardest part. If you look at my picture you see a red line in the right of my lifebar. I was only hit once after getting rank 4. You see, in the end of the game you walk through a electric wall, and my lifebar was at the red line when I walked in that room. I took the shortest path in that electric room. I do not know if you get Big Boss in a minimum game exept 1 ration.
Ps: Nice first post? I maybe stay in this forum ^^
There was no ranking system in any of the original MG games.Jack wrote:Were those ending stats present in the MSX original, or have they been introduced in Subsistence?
I've finally found an answer about that line :Osiris wrote:As someone who's played every version of the game in both languages, I can say that the original's (MGS1's) translation was better than TS's. Mantis's "It feels kind of...nostalgic" still kills me, in addition to making me laugh.
If I remember right, you need to push it back with the rocket launcher when it gets too close.mca2 wrote:After I got my hands on MGS:PO for the PSP, I decided it was time to replay the MSX originals. So I started at the beginning. Now I'm playing Metal Gear on my PSP, and man it's cool again.
But now I'm horribly stuck at the Bulltank. How the hell did I do this 15 years ago? There's no way I can get 8 grenades in this thing before it hits me. If I leave the room and come back, its position is reset, but so is its damage level... any hints?
I agree with Henry, I find it a little awkward. I don't know, it just seems like he's putting too much effort into his dying breath.Spike wrote:I've finally found an answer about that line :
http://www.geocities.com/muni_shinobu/m ... tary1.html
Mantis : "懐かしい…感覚が…する… There's a... nostalgic... feeling to it..."
Mantis' last words. With his last bit of strength, he helps Snake. The nostalgic feeling he is experiencing is the emotions of his mother. Mantis' mother died giving birth to him, she is using her last bit of strength to help Mantis live. At the moment of his birth, Mantis sensed his mother's emotions, and that's the feeling he is remembering at this moment. Because he is doing the same thing as his mother, helping someone else at the dying breath.
You don't even have the rocket launcher, when you get to the bulldozer.Osiris wrote:If I remember right, you need to push it back with the rocket launcher when it gets too close.mca2 wrote:After I got my hands on MGS:PO for the PSP, I decided it was time to replay the MSX originals. So I started at the beginning. Now I'm playing Metal Gear on my PSP, and man it's cool again.
But now I'm horribly stuck at the Bulltank. How the hell did I do this 15 years ago? There's no way I can get 8 grenades in this thing before it hits me. If I leave the room and come back, its position is reset, but so is its damage level... any hints?
Nope, they didn't help either and if you plant them you certanly won't have enough time, to destroy it with grenades. And besides, it's not really necessary, even if it's a little tricky, if you shoot the grenades as soon as you've entered the room it isn't that hard to beat him. And besides, it doesn't have to be a direct hit, just the explosion nearby. That will do full damage too.Osiris wrote:Yeah, I didn't think you had the rocket launcher that early. But I remember being able to do something to slow it down... Maybe plant landmines?
Just try to shoot, so that the first two grenades aren't a direct hit, they just have to detonate in front of the tank. Then you sould have enough space to hit him with another six grenades.mca2 wrote:Yeah, I know what to do, but it doesn't really work. If i start firing as soon as i get in, it seems i'm to far away. I assume that if the tank 'flashes' it takes a hit, which it doesn't at the first shots.
(yea, the colours are somewhat off)
Anyway, i pump in all i have, i manage 8 or 10 but most of the time the last 2 are behind the tank. So i get run over, or i run in and out and start over again...
It's starting to get quite annoying, but i guess i'll keep trying.
I'm playing the original version (on a psp). I i tried it dozens of times now, but it doesn't work. I get 4 direct hits and some in front and behind the tank, but nothing. I tried firing as soon as i walked in, i tried firing after first walking forward and bit and then moving back, but all with no luck. I might dig up my old Sony MSX2 and tried it there, it's getting quite frustrating now.Charlie Johnson wrote: [...]
Just try to shoot, so that the first two grenades aren't a direct hit, they just have to detonate in front of the tank. Then you sould have enough space to hit him with another six grenades.
Also, which version are you playing? The original MSX2 version, or the PS2 Subsistence version?
Even if the difficulty in the Subsistence version was a little toned down, (And I'm not talking about the easy difficulty, even the original difficulty isn't as hard, as the original MSX2 version, so it isn't really the original difficulty.) this particular boss is a little harder in the PS2 version, because he's faster. In the MSX2 version I never had any problems.
And MG2:SS, too! Both based on the recent(ish) Japanese mobile phone versions, with very good new translations (some names are changed a bit, but it's not too annoying). They both have new selectable difficulty modes, and a couple of unlockables when you complete them. There's also minor gameplay tweaks to speed things up a bit.mca2 wrote: Hmm, and didn't know MG was on the Subsistance CD as well.. another good reason to buy it i guess.
What are you running it on? It seems fine on both my Sony MSX2 HitBit and BlueMSX on my laptop.Charlie Johnson wrote:The best things about the Subsistence port is that MG2:SS actually runs fast.
In the MSX2 original there are severe slowdowns, almost everytime when there are 3 - 4 enemys on the radar screen...which basically happens most of the time.
http://en.wikipedia.org/wiki/RENAMOJack wrote:Spoiler: