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Posted: Fri May 18, 2007 4:14 pm
by Marc
DarkTetsuya wrote:Ah that's right... it's been a while since I've played Snatcher, and even that was the SEGA CD version. It's not a big deal anyway... I was just wondering how those changes would be addressed.
DT
I'll make a list of all of them after the patch is released and we'll put it on Policenauts.net for anyone who is interested in knowing.
Posted: Fri May 18, 2007 4:43 pm
by 8bitsonic
LOOK AT THAT FUCKING SCRIPT!!!!!
And you'll be getting a Christmas card from me, definitely- at least an eCard.
Posted: Fri May 18, 2007 5:08 pm
by Henry Spencer
Wow, you guys rock! With an article like
that, you're bound to catch the eye of readers of the magazine, and it's a very successful mag, I must say! The screens are very impressive, the text is exactly the same as the one used for MGS1, which is fantastic and the interview was brilliant. I'm so glad this translation is getting the attention it deserves, and as you are working as a freelance translator, I am sure that you will gain the attention of Konami Europe (over here) mate, and things will definitely move on from there. And the programmer remains to be anonymous, I wonder why too. I bet it is somebody from TUS, or somebody I know of anyway, otherwise there would be no point in remaining a mystery.
And thanks for sending the newsletter out about it as well, I'm definitely buying this issue now. And wow, I never knew that the CEO of Konami was so proud of the game! It makes it even more strange that he, of all people, didn't press Konami to bring Policenauts to other parts of the world...

??:
Posted: Fri May 18, 2007 5:08 pm
by jcgamer60
Simply awesome guys. Thanks for all your hard work on this project, as i look forward to playing this as soon as its released.

Posted: Fri May 18, 2007 6:13 pm
by epitaph
The screenshots look fabulous. I can't wait to play this game in English, it's honestly the only release I'm looking forward to this year. Can't thank you guys enough for working to make this possible.
And the programmer remains to be anonymous, I wonder why too. I bet it is somebody from TUS, or somebody I know of anyway, otherwise there would be no point in remaining a mystery.
I hate speculating as to personal decisions of people I know nothing of as it might seem disrespectful (something I'm obviously not and wouldn't want to convey), but here goes a guess: seeing as this person is obviously very talented, he/she would probably want to keep out of the spotlight in order to avoid unwanted attention from people who need help with their tech work or from Konami in case they'd get grumbly. Just a guess, though.
Posted: Fri May 18, 2007 7:19 pm
by Marc
Henry Spencer wrote:the text is exactly the same as the one used for MGS1, which is fantastic
Yeah, it's the same font from MGS. The character nametags are actually image files and aren't generated with the game font, so they look slightly different. We're still thinking about whether it would look nicer to use the same font for both or use a different one for the nametags.
I'm so glad this translation is getting the attention it deserves, and as you are working as a freelance translator, I am sure that you will gain the attention of Konami Europe (over here) mate, and things will definitely move on from there.
That would be nice, but I'm honestly not holding my breath or anything. That kind of thing is out of my hands. One thing that got cut from the interview was my offer to give Konami the translation for free if the reduced localization costs made any difference in the game getting an overseas release, but I'm sure it's Kojima's decision in the end.
And the programmer remains to be anonymous, I wonder why too. I bet it is somebody from TUS, or somebody I know of anyway, otherwise there would be no point in remaining a mystery.

You don't know him, no. He contacted us from outside the community.
And wow, I never knew that the CEO of Konami was so proud of the game! It makes it even more strange that he, of all people, didn't press Konami to bring Policenauts to other parts of the world...

??:
Another part of the mystery for sure.
epitaph wrote:I hate speculating as to personal decisions of people I know nothing of as it might seem disrespectful (something I'm obviously not and wouldn't want to convey), but here goes a guess: seeing as this person is obviously very talented, he/she would probably want to keep out of the spotlight in order to avoid unwanted attention from people who need help with their tech work or from Konami in case they'd get grumbly. Just a guess, though.
It's more the latter. He wasn't sure if there would be any legal problems and didn't want his name mentioned just yet. If and when he wants to be named is up to him. We'd really like everyone to know who he is someday, since he's done such a great job.
Posted: Fri May 18, 2007 9:18 pm
by Snatcher42
Awesome article Marc! I made a mad search around here for this issue, but it seems it hasn't hit our shores yet (and actually neither has the previous... we're still on #55!). Maybe it's time I subscribe.

Posted: Fri May 18, 2007 10:46 pm
by Kojima_Devotee
I'm speechless, and it's great to see some English screens with the interview! It's strange, but I'm looking forward to this patch more than any commercial release! Great work!

Posted: Fri May 18, 2007 10:51 pm
by 8bitsonic
Kojima_Devotee wrote:I'm speechless, and it's great to see some English screens with the interview! It's strange, but I'm looking forward to this patch more than any commercial release! Great work!

For me, this is right up there with Phoenix Wright 3 for my most anticipated releases this year.
Posted: Sat May 19, 2007 6:10 am
by Henry Spencer
Phoenix Wright 3 is really something I am very much looking forward to, same for MGS4.
But this knocks everything out of the way for me, I've not been looking more forward to game since MGS2/Shenmue 2. And let me assure you, that was when I was really into gaming! I have many friends who are also looking forward to this (friends both on the net and off the net, that is).
It means so much to us that we are finally going to get to play Kojima's lost gem. Thank you guys.
Posted: Sat May 19, 2007 7:06 am
by Modnar
Major ass kickery dudes. Im just happy as hell that ive been a part of these forums for all these years. And without a doubt, Policenauts is going to be the game of the year for me...hell its going to be the best experience since Snatcher.

Posted: Sat May 19, 2007 2:15 pm
by shidoni
This is all I'm looking foreward to.... Man, that script looks titanic. Fuck, guys, good fucking work, I can't fucking wait. Fuck.
Posted: Sat May 19, 2007 3:23 pm
by Henry Spencer
^ Haha. What you going all Joe Pesci on us for, all of a sudden? Someone's excited!
Posted: Sat May 19, 2007 5:17 pm
by 87th
To be quite honest, I never imagined that the script would be so incredibly immense! You deserve all our praise for doing this, and to do it without any pay and in your spare time is really going far above and beyond the call of duty. I don't think anyone could really complain about how long this is taking after having seen the photo of that script.
Posted: Sat May 19, 2007 10:20 pm
by HELTER SKELTER 77
Posted: Sun May 20, 2007 1:15 pm
by Kojima_Devotee
87th wrote:To be quite honest, I never imagined that the script would be so incredibly immense! You deserve all our praise for doing this, and to do it without any pay and in your spare time is really going far above and beyond the call of duty. I don't think anyone could really complain about how long this is taking after having seen the photo of that script.
I couldn't have said it better myself. We all appreciate the hard work and dedication of the team! Above and beyond the call of duty is an understatement.

Posted: Mon May 21, 2007 12:40 pm
by The Hero
I just saw the latest magazine scans... That script is bigger than a phonebook!!!! :eek:
Thank you so much for all your hard work! And i say that as both a fan of Kojima Productions, and an avid video game player.

Posted: Tue May 22, 2007 11:09 am
by Jackafur
I dunno how I missed those magazine scans <_<
congrats on the interview. you deserve the recognition for sure
shidoni wrote:This is all I'm looking foreward to.... Man, that script looks titanic. Fuck, guys, good fucking work, I can't fucking wait. Fuck.
Ive never seen the word "Fuck" used more appropriately
Posted: Wed May 23, 2007 9:18 pm
by ratperson665
Wow! That script was, was...HUGE!! I mean like Quentin Tarantino's ego huge!! Great work!! Can't wait for the release of the patch!!!!
Posted: Mon May 28, 2007 12:06 am
by Solidé
Wow, over 2Mb!
hmm... is it bigger than MGS script?
Or even bigger than MGS2 script!?
Posted: Mon May 28, 2007 7:23 am
by Times_Champion
This maybe a noob question, but I have never used a translation before (aprat from secret of Mana 3 for the snes, and that just installed itself in the emulator folder) so was wondering how this translation will work? If I get a japanese copy of Policenauts on ebay and I want to play it on my UK PS2, what would I need to do?
Posted: Mon May 28, 2007 8:15 am
by 8bitsonic
Please read through the thread before asking any questions...
Posted: Mon May 28, 2007 11:01 am
by Marc
Times_Champion wrote:This maybe a noob question, but I have never used a translation before (aprat from secret of Mana 3 for the snes, and that just installed itself in the emulator folder) so was wondering how this translation will work? If I get a japanese copy of Policenauts on ebay and I want to play it on my UK PS2, what would I need to do?
Hey mate, welcome to the forums. The project FAQ should answer all your questions.
viewtopic.php?t=1406
Posted: Mon May 28, 2007 4:24 pm
by Kojima_Devotee
I'm not the best person to answer these questions, but I'll give it a try. The patches themselves will probably be EXE files that will apply the necessary changes to the ISO rips. (The recommended program for ISO ripping among the JunkerHQ group here is ISO Producer.) Read the FAQ, as Osiris suggested, for more info on that one.
As far as playing the games on anything that isn't an emulator, a lot is up to you. You'll need to find a program that can produce a "burn" that's recognizable to a Modified PS2. (You'll need to MOD your PS2 to get it to run backups. Like the FAQ says, "the latter 3 [PS1, PS2 or PSP] will require some tinkering on your part, obligatory wink wink.") Personally, for countless reasons, I wouldn't go through all that effort; If you want a TV experience, buy a Graphics Card that has TV-Out (S-Video) functionality.
Posted: Wed May 30, 2007 7:19 pm
by Marc
Someone has just offered to do a Spanish translation as well.