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Inspired by Lethal Weapon?
Posted: Fri May 18, 2007 4:18 pm
by JunkerMike
Since this game never got translated in english, and since I can't read japanese, I never got to play it. However, I was reading this article:
http://www.shamoozal.com/nerdlog/2007/0 ... nterparts/
And it showed two guys in the game bareinga resemblance to Mel Gibson and Danny Glover. Was this game inspired by Lethal Weapon? I never even played it, so I don't even know if there's even any comedy involved, or comedy that plays a major part in the game.
Posted: Fri May 18, 2007 5:14 pm
by Henry Spencer
Hmmm, yeah it has that 'buddy cop' part of it all, but still, I like to see Policenauts as something more original then that. There is obvious inspiration in there, though. It has a lot more in common with Coma (1978) than Lethal Weapon, I believe.
Posted: Fri May 18, 2007 6:14 pm
by JunkerMike
Henry Spencer wrote:Hmmm, yeah it has that 'buddy cop' part of it all, but still, I like to see Policenauts as something more original then that. There is obvious inspiration in there, though. It has a lot more in common with Coma (1978) than Lethal Weapon, I believe.
I've heard of Coma, but I never saw it. Michael Douglas is in that movie, right? I love him. He's one of my favorite actors.
Posted: Fri May 18, 2007 6:52 pm
by Henry Spencer
Yeah he is, only as the supporting character though. Check the IMDb page about it for more information.
Posted: Fri May 18, 2007 7:31 pm
by Marc
The looks and certain character traits were inspired by LW, for sure, but the rest is totally original. It's a very well though-out view of the future, possibly the most original story Kojima's done. I've always been interested in space too (I took astronomy in high school and university), so that's another reason I like it.
Posted: Fri May 18, 2007 9:43 pm
by JunkerMike
I'm sure it's great. I don't doubt one bit that it is. It was supposed to come out stateside on the Sega Saturn (I remember some poster or something that came with my Saturn of the games on it [already available and coming soon]), and I remember it saying that it was compatible with the Stunner. But for some reason it was canned. Too bad. Maybe I could've even done some kind of music video or something for the game with the title track to the first Lethal Weapon movie.
Posted: Fri May 18, 2007 9:48 pm
by Marc
Yeah, the Saturn version is the only version that's light-gun compatible (just like Sega CD Snatcher is the only light-gun compatible version of it). When you use it you see a cable running out of the bottom of Jonathan's gun when it sits on his desk.
Posted: Mon May 21, 2007 6:31 pm
by JunkerMike
Osiris wrote:Yeah, the Saturn version is the only version that's light-gun compatible (just like Sega CD Snatcher is the only light-gun compatible version of it). When you use it you see a cable running out of the bottom of Jonathan's gun when it sits on his desk.
LOL, that's kinda weird.
Posted: Mon May 21, 2007 8:05 pm
by Marc
Another one of Kojima's fourth wall breaks.

Posted: Tue Sep 25, 2007 6:59 am
by shidoni
I dunno if this is the right place to put it, but I'm not making another topic for it loll.... Asides the fact that I'm marginally apathetic to such details at the moment for the mercy of sleep...
Anyway, I recall somewhere, there was a guy talking about the movies that were playing at that seedy theatre when you
I believe he came to a conclusion about "Debbie Does 'Em All", but not the others. I'm not sure if anyone noticed this, but that mess is actually from Lethal Weapon! *rolls eyes*
Orig.:

DANANAAA:

Posted: Wed Sep 26, 2007 1:32 pm
by Ghaleon
Yeah, Kojima definitely takes elements here and there from tonsss of different movies, kind of blatantly. I think his skills as a storyteller supercede any complaints about his habit though. The overall inspiration of Blade Runner on Snatcher and LW on PN are probably his most obvious.
I never saw the LW movies when I was younger -- it was actually Policenauts (which I played last year) that made me get into them. LW1 is godlike.
Posted: Wed Sep 26, 2007 2:17 pm
by shidoni
Ghaleon wrote:I never saw the LW movies when I was younger -- it was actually Policenauts (which I played last year) that made me get into them. LW1 is godlike.
Fuckin' eyy~
I think I saw them when I was younger, really really younger, so I could'nt remember anything at all when Policenauts drove me to watch the first 3. Never watched the 4th though. Is it worth watching for a person who considers the 1st movie the best one?
Godlike? hahh~ I can easily forgive the melodrama (You're crazy...
But you're damn good.) that sprinkles it for fucking intense characterization (that would never ever exist in any big movies nowadays for obvious reasons), and awesome conflict...
Posted: Mon Oct 22, 2007 5:16 pm
by shidoni
I once tried to explain the plot of Policenauts to my older sister who replied with a "HAHAHAA OMG, that sounds like Forever Young, man!" What, with the Mel Gibson, and the cold sleep, and the protagonist out of step with time, etc etc... D'you think this is just a coincidence?
Posted: Wed Nov 28, 2007 6:11 pm
by The Prince II
Kojima does take a lot of inspiration from 80's films, particularly the action genre. It's apparent in all his earlier works
Metal Gear: Escape from NY/Rambo
Snatcher: Blade Runner
Policenauts: Lethal Weapon
But he's somewhat like Tarantino in that he adds his own little nuances and style and makes it something different and original.
Posted: Thu Nov 29, 2007 2:05 pm
by Henry Spencer
The Prince II wrote:Kojima does take a lot of inspiration from 80's films, particularly the action genre. It's apparent in all his earlier works
Metal Gear: Escape from NY/Rambo
Snatcher: Blade Runner
Policenauts: Lethal Weapon
But he's somewhat like Tarantino in that he adds his own little nuances and style and makes it something different and original.
I think Marc will go on record to say that Policenauts is Kojima's most original work. Aside from the look of the two main characters; Jonathan Ingram and Ed Brown (Mel Gibson and Danny Glover respectively), there is very little in common with Policenauts and LW. I can say as much as that, just from playing the first three atcs of the game (Prologue, Act 1, Act 2). It's far more of a mystery tale than anything else Kojima has ever done before! Can't judge the writing, but the visuals are beautiful enough.
Posted: Thu Nov 29, 2007 4:45 pm
by shidoni
I think it's more about mood, themes, and imagery than direct ripping. Though, how far does homage go lol...
Posted: Thu Nov 29, 2007 5:58 pm
by Henry Spencer
Well, I see other homages from the likes of Coma, Robocop, Die Hard, Outland (the science fiction High Noon!) etc as well as .
Posted: Thu Nov 29, 2007 6:00 pm
by shidoni
Ah, I meant "how far does homage go before it becomes ripping"... My homework has been done, in fact, Coma is sitting in my downloads folder waiting for my Whitecoat to calm down enough for me to watch it...
Posted: Thu Nov 29, 2007 6:02 pm
by Henry Spencer
Ah, I see.
Well, out of all of Kojima's work...I'd say that Snatcher is the one that has the most in common with films directly. Very much pastiche in places (direct camera shots from some John Carpenter films, Blade Runner, Dune, Akira, Terminator etc). Not that is detracts from the experience at all, or anything though.
Posted: Thu Nov 29, 2007 6:04 pm
by shidoni
Well... I think in order to really like Snatcher, you kindof have to be able to like said films...
Posted: Thu Nov 29, 2007 6:12 pm
by Henry Spencer
Yeah, like today, I only just noticed this now, but there is a shot of the creature in The Thing, on the ceiling matching the
exact same shot when
is on the ceiling at the end of Act 2. Can't be coincidence, since Kojima loves Carpenter's films.
Plus, both They Live and The Thing have a very similar premise to Snatcher! (So does Invasion Of The Body Snatchers and Blade Runner). Paranoia, conspiracy, unknown lifeforms infiltrating society. Love that shit. Probably why I like Snatcher so much. I also loved Snatcher for the investigations side of things too, felt like a real detective. I also think you have to enjoy mystery fiction too, to get it, and the pacing can be slow for some, but as all great mysteries take their time to build up slowly before the massive crescendo, the big payoff. That's why mystery fiction is my favourite kinda novel and movie. Anyhow, rambling over. :shock:
Posted: Thu Nov 29, 2007 6:12 pm
by Marc
shidoni wrote:Ah, I meant "how far does homage go before it becomes ripping"... My homework has been done, in fact, Coma is sitting in my downloads folder waiting for my Whitecoat to calm down enough for me to watch it...
The Coma scene is only in the PC version. I much prefer the console version's rendition of that area. Dunno if it was taken from some other film, though.

Posted: Thu Nov 29, 2007 6:15 pm
by Henry Spencer
I'll know soon enough when I get past Act 2 (which is as far as I got with Policenauts, before waiting it out for the patch, when I knew about its existence).
Posted: Thu Nov 29, 2007 6:26 pm
by shidoni
Henry Spencer wrote:Yeah, like today, I only just noticed this now, but there is a shot of the creature in The Thing, on the ceiling matching the
exact same shot when
is on the ceiling at the end of Act 2. Can't be coincidence, since Kojima loves Carpenter's films.
Plus, both They Live and The Thing have a very similar premise to Snatcher! (So does Invasion Of The Body Snatchers and Blade Runner). Paranoia, conspiracy, unknown lifeforms infiltrating society. Love that shit. Probably why I like Snatcher so much. I also loved Snatcher for the investigations side of things too, felt like a real detective. I also think you have to enjoy mystery fiction too, to get it, and the pacing can be slow for some, but as all great mysteries take their time to build up slowly before the massive crescendo, the big payoff. That's why mystery fiction is my favourite kinda novel and movie. Anyhow, rambling over. :shock:
All Cold-War. Connect that to the actual Soviet presence in the game. Kojima's a kid of the 60's, that's for sure, as much as he's an young adult of the 80s...
@Osiris: Wasn't that all like, giant tubes? People in the birthing position? That's a very broad image, could be anything... It's very normalized, if I have the image correct, and I'm not sure why they changed it-- maybe the image of people being suspended by wires connected to their bones was just far too bizarre to seem sane for the relative mainstream...