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Games that drive you nuts.
Posted: Thu Jul 12, 2007 10:12 pm
by JunkerMike
I know that many of you have played a game that has just driven you so close to the edge of your sanity, that you start cursing and screaming at it. Even I've played games like this. One game off the top of my head is Animaniacs on the Genesis. This game is so fucking tedious! I don't even think Armake21 would've had the patience to get through this game. The SNES game is a WHOLE lot better. It's still hard, but it's definately better and not tedious like THIS monstrosity! The only thing interesting about this game is that it has references to other Konami games, and this is a licensed game! Not an original title! So far, the only references I could find were references to Gradius and Sunset Riders. Would be cool if it had references to Lethal Enforcers or Snatcher. They also later ported this game to the Game Boy. It was developed by Factor 5, but it was still the same game.
Posted: Thu Jul 12, 2007 11:53 pm
by seraphssavior
MGS2's European Extreme mode final torture scene...finally gave up and built a button-masher out of a jigsaw, duct tape and a cork. Anyone know how long that scene actually is?
Posted: Fri Jul 13, 2007 3:12 am
by Spike
The torture scene is 1 minute long while playing the European Extreme difficulty mode.
Posted: Fri Jul 13, 2007 4:31 am
by Henry Spencer
Honestly, Snatcher, when you beat all the training modes beforehand, when you're against the spider bots in act 3 drives me crazy, really makes me wish I still had the Justifier gun, ugh.
Special mention to Sonic Adventure as well, another awesome game with flawed logic! The camera moves just about everywhere you don't want it to, and when you realise where you are, it's already too late and you've fallen.
Another game that drives me up the wall, is Resident Evil 3. I swear, playing the game on hard, against the Nemesis in his later forms, is fucking hard! You just cannot escape from him, since not only does he have the speed of his earlier form, but has this long tentacle thing sticking out of his arm which always gets ya, no matter how good a sprinter you are. Thankfully though, the actual confrontation with him is hellishly easy, it's just when you're going from room to room and he's there waiting for ya, it's practically impossible to beat him. :mad:
Posted: Fri Jul 13, 2007 9:53 am
by epitaph
All the Resident Evils except the forth. The camera drives me insane. Sure, it's better with analogue controls, but still frustrating as hell.
Posted: Sat Jul 14, 2007 3:45 pm
by Missing
"Bad" games don't drive me nuts, because I don't waste my time playing them. If there isn't anything to keep me motivated in finishing the game, then I simply won't bother. I'm not one of these completists (or Seanbaby) who feels its his obligation to slog through any piece of garbage simply to say that you slogged through a piece of garbage. I'm not that masochistic. The games that drive me nuts are the ones that have so much potential, but end up feeling wasted because of a few glaring defects. Resident Evil is a great example, because though I love the premise, the gameplay really lets the experience down. After all, there are only so many times I can even care about pushing large wooden crates around, or finding the red emerald to attach to the gold crest. It would make absolutely no difference to me at all if the atmosphere didn't suck me in and give me the motivation to continue. Even then, I'm not replaying them once they're beaten.
Posted: Sat Jul 14, 2007 3:49 pm
by Solidé
- Snatcher, act 3 shooting scenes at the end of the game.
- MGS2(substance) with extreme and trying to beat the game with Big Boss ranking.
Posted: Sun Aug 12, 2007 9:34 pm
by joeypete
God of War in the climbing the turning spike cylinder things sequence in Hades/Hell.
Ninja Giaden for the XBox. (tho that made me nuts in a good way

)
BattleToads on the NES has it 'make me nuts' moments too.
Posted: Mon Aug 13, 2007 6:50 am
by silent_snake
Broken Sword The Shadow of the Templars. I was playing it on PlayStation and the parts were you have to react quickly were really frustrating. Controling the mouse pointer with gamepad was relatively ok,but the fact that the game was practically loading all the time made some scenes so much harder.For example I would try to scroll a little bit down and while I was holding the button the game stopped for a second,because it was loading,and I would miss the thing that I wanted to point to because I was holding the down button while the game was loading and the pointer would end in the bottom of the screen. And then the low resolution... some things had like 2 pixels and were sooo hard to find on the tv. And to make things worse I was playing it on 15" crt tv from like 3 metres....
But the game was absolutely fantastic, and despite its technical flaws on the PlayStation i loved playing Broken Sword.
Posted: Mon Aug 13, 2007 11:22 am
by Snake700
Henry Spencer wrote:Another game that drives me up the wall, is Resident Evil 3. I swear, playing the game on hard, against the Nemesis in his later forms, is fucking hard! You just cannot escape from him, since not only does he have the speed of his earlier form, but has this long tentacle thing sticking out of his arm which always gets ya, no matter how good a sprinter you are. Thankfully though, the actual confrontation with him is hellishly easy, it's just when you're going from room to room and he's there waiting for ya, it's practically impossible to beat him. :mad:
He also have this rocket launcher that kills in one hit & is able to track you down. Personally, Call of Duty 2 & 3 is fucking hard on veteran. I completed Call of Duty 2 on veteran (check out Snake700 gamercard so you can see i'm not fucking around), but i'm not done with veteran in COD3. I'm stuck in the forest level.