Commander_AK-47 wrote:Ok now you just being deliberately rude.
Please Ak, you know it was a joke.
ShinjiPG wrote:Dick Motorman wrote:But you neglect to realize the biggest consequence of of making a multiplatform game; the game can only be as good, technologically, as the weakest system he's making it for. Making a multiplatform game really does put restraints on what you can do as far as physics engines, graphics, etc.
Do you know the game Mirror's Edge? Go read a bit about it and the differences between PS3, XBOX and PC.
Also, there have been MGS ports in the past, this is the only exclusive MGS so far.
Did you read my post? Like I said, porting upward is a big difference. So far all the MGS ports to other consoles where upward in terms of hardware. Ps2 to Xbox. The Box was a more powerful system than the ps2 and also relatively similar development methods, so it wouldn't have been a hard port to do, now, if you tried to port MGS3 for example to a Dreamcast you'd really just have to make a completely new game.
Take it like this; porting upwards in terms of hardware is like playing Doom on a pc with a quadcore extreme processor, and the latest Nvidia card, which is basically what was done with the mgs games, they ported the game upwards, I.E. they ported the game to a more powerful system. Now try play doom on an apple 2 and see how far you get. It's the same idea.
Not only that but the MGS games that have been ported where all developed on PS2 hardware, they where only ported much later on, so it's not like they where developed for both initially.
Now about mirror's edge, the only substantial thing I could find regarding the differances between the platforms was this;
On January 13, 2009 Mirror's Edge was released for Microsoft Windows. Reportedly the game's shortcomings control wise are fixed and, because of the short story mode, the game has added time trials at the end and speed challenges for already completed levels. There is also support for NVIDIA's PhysX GPU system where it adds detail and physics to glass, smoke and cloth, which can be enabled and run on the CPU if the player does not have a PhysX capable graphics card.
Hardly anything worth note. You have to realize, the windows version of game was released 3 months after the initial release for the console versions. Ample time to add some features, and to tweak the game a little. I never said that multiplatform games had to always be exactly the same, given the fact that they're on different systems, obviously there will be certain quirks here and there depending on the system.
Maybe you where referring to something else about Mirror's Edge, if you where, then please enlighten me. I only did a very quick search and that was what I found.