Why wasn't the PC98 ver. translated?
Why wasn't the PC98 ver. translated?
There are translated versions of the MSX Snatcher, Metal gear 1 & 2, and SD Snatcher. I've always wondered why the PC-98 version of Policenauts has never been translated? Perhaps because it is a CD-Rom rather than a 'regular' rom, making it more difficult?
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There is no translated version of Policenauts whatsoever, any of them. And the reasons are multiple:
1) It is an enormous amount of work
2) There is a lot of text
3) There is a lot of technical and medical jargon in that text
4) There are almost no capable persons that are also interested that are also talented that also have the time.
5) It is the most uncommon version
As you can see, reasons 1-4 apply to all versions and 5 is specifoc. Of course any translation of the game would be more than welcome.
1) It is an enormous amount of work
2) There is a lot of text
3) There is a lot of technical and medical jargon in that text
4) There are almost no capable persons that are also interested that are also talented that also have the time.
5) It is the most uncommon version
As you can see, reasons 1-4 apply to all versions and 5 is specifoc. Of course any translation of the game would be more than welcome.
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Re: Why wasn't the PC98 ver. translated?
So far there´s no version of Policenauts translated but Snake Plissken is working on translating the game how it goes i don´t knowMemnon wrote:There are translated versions of the MSX Snatcher, Metal gear 1 & 2, and SD Snatcher. I've always wondered why the PC-98 version of Policenauts has never been translated? Perhaps because it is a CD-Rom rather than a 'regular' rom, making it more difficult?
What?
Say what say what one more time i dare i double dare you mother f##### say what one more god damm time
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Say what say what one more time i dare i double dare you mother f##### say what one more god damm time
from Pulp Fiction
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Re: Why wasn't the PC98 ver. translated?
Snake700 wrote:So far there´s no version of Policenauts translated but Snake Plissken is working on translating the game how it goes i don´t knowMemnon wrote:There are translated versions of the MSX Snatcher, Metal gear 1 & 2, and SD Snatcher. I've always wondered why the PC-98 version of Policenauts has never been translated? Perhaps because it is a CD-Rom rather than a 'regular' rom, making it more difficult?
Yeah, we're still have been having problems getting it off the ground, due to problematic support issues with TG-98, and necro project II might not be suited any time soon with PCE, or CD-ROM support.Osiris wrote:Last I heard, Snake was still having problems getting it off the ground, re. the problems emulating the PC98 system.
But none the less the project hasn't been terminated whole. It's still in hybernation till my men can get the time, and working utilities to do so, then we'll see where things go. The issue alone is not the translation or patching (as I've hexed & patched PC98 games in the past), but the emulation again itself. So we'll see how things fly.
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Re: Why wasn't the PC98 ver. translated?
I Really hope you can fix the problemsSnake Plissken wrote:Snake700 wrote:So far there´s no version of Policenauts translated but Snake Plissken is working on translating the game how it goes i don´t knowMemnon wrote:There are translated versions of the MSX Snatcher, Metal gear 1 & 2, and SD Snatcher. I've always wondered why the PC-98 version of Policenauts has never been translated? Perhaps because it is a CD-Rom rather than a 'regular' rom, making it more difficult?Yeah, we're still have been having problems getting it off the ground, due to problematic support issues with TG-98, and necro project II might not be suited any time soon with PCE, or CD-ROM support.Osiris wrote:Last I heard, Snake was still having problems getting it off the ground, re. the problems emulating the PC98 system.
But none the less the project hasn't been terminated whole. It's still in hybernation till my men can get the time, and working utilities to do so, then we'll see where things go. The issue alone is not the translation or patching (as I've hexed & patched PC98 games in the past), but the emulation again itself. So we'll see how things fly.
What?
Say what say what one more time i dare i double dare you mother f##### say what one more god damm time
from Pulp Fiction
Say what say what one more time i dare i double dare you mother f##### say what one more god damm time
from Pulp Fiction
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We are all crossing our fingers for you pal.Osiris wrote:I have purchased the PC98 version of the game, hoping it will run on my PC98...
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Thank you, mister expert. You seemed rather sure of yourself there. Instead of stating opinions as if they were facts, perhaps you should have said that the PC-98 version wasn't translated because it came out on a rather obscure platform. But then again, no version has been translated, so specifying a version that "wasn't translated" is kind of redundant, I think. But for that matter, I doubt very many people outside of Japan have even heard of the NEC PC-9821.
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Yes, we all love that one. The looks and the, I don't know how to put it, more "innocent" feel.
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I myself like the high-res graphics (which I doubt were that high in detail on the console versions), even though the high amount of dithering slightly takes away from their effect. (Which leads to the question, does anyone know how many onscreen colors the PC-9821 was capable of?) I also like the fact that everything's apparently done in-game, as I'm not a big fan of FMV cutscenes.
The original images used to make the console versions are in high-res, as you can see in the Visual Databook, but they are in a lower res in the actual game, unfortunately.
Like you said, that version is all in-game graphics, quite similar to Snatcher. The addition of anime sequences later on meant that the characters were all redrawn. You'll notice they have a much more rounded appearance in the first version.
Like you said, that version is all in-game graphics, quite similar to Snatcher. The addition of anime sequences later on meant that the characters were all redrawn. You'll notice they have a much more rounded appearance in the first version.
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Yeah, I guessed so. The PlayStation could do 640 x 480 resolution, though...I wonder why they didn't use that graphics mode.Osiris wrote:The original images used to make the console versions are in high-res, as you can see in the Visual Databook, but they are in a lower res in the actual game, unfortunately.
And this Visual Databook you speak of, is this one of the extras that was in the Saturn version or something?
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