Metal gear rateing
Posted: Thu Nov 10, 2005 9:44 pm
what is your reaction or reply to someone who states that metal gear is OVERATED
Kojima Games: Snatcher, Policenauts, Metal Gear, ZOE and Boktai
http://forums.junkerhq.net/
...He means as in the games receive too much praise, not the content rating.Snake700 wrote:You mean it´s for 15 old kids and so on? yeah it should be for 12 and over the same goes with Metal Gear Acid they said that there are sexual content in the game! I have completed the game and there´s no sexual content oh those guys that are giving the games a age raiting are not good at they job
Hehe, that's funny, because I think a lot of people here consider MGS2 to be the best in the series...have you read this?Missing wrote:It depends on what the criticisms are. If someone is complaining about the storylines being overdrawn and silly, I would have to agree. I do like the way Kojima uses a Hollywood spy-formula or film noir to construct his stories, but I think he takes the drama too far in most cases. I despise the romances and don't like feeling manipulated into feeling sorry for characters who only seconds earlier I had made a priority to destroy. I can't even watch any of the cutscenes that feature Otacon bawling like a little girl, they're that painful.
Unlike you some people like to feel sorry for characters like me like in MGS3 i almost cryed at both the ending and(spoilers)and when i got to shoot the boss it was a really sad moment because now she was a good person even though she turned to the russians and i dinínt want to press the fire botton because i wanted her to live now that was sad(spoilers end)I think that sadness and all those feeling moments are a part of the MGS seriesMissing wrote:It depends on what the criticisms are. If someone is complaining about the storylines being overdrawn and silly, I would have to agree. I do like the way Kojima uses a Hollywood spy-formula or film noir to construct his stories, but I think he takes the drama too far in most cases. I despise the romances and don't like feeling manipulated into feeling sorry for characters who only seconds earlier I had made a priority to destroy. I can't even watch any of the cutscenes that feature Otacon bawling like a little girl, they're that painful.
That article's really just a response to those people who didn't like MGS2 because it was too ridiculous, though, isn't it? A lot of people don't rate it highly because it wasn't particularly well-written or interesting.Tao wrote:Hehe, that's funny, because I think a lot of people here consider MGS2 to be the best in the series...have you read this?
Well, yeah, but the two tend in this case tend to go hand in hand at times, don't they?Rick Deckard wrote: That article's really just a response to those people who didn't like MGS2 because it was too ridiculous, though, isn't it? A lot of people don't rate it highly because it wasn't particularly well-written.
Unlike me? Just because I don't sob like a little girl everytime someone is clearly trying to toy with my emotions does not mean I don't care about these characters emotionally. I said I don't like the way Kojima manipulates the player to feel sorry for his characters in the most condescending of ways. All Kojima does is stage soap operas. I'm not saying that emotional layer shouldn't be there, but if it is going to be there, it needs to stop pandering to the audience for a tear.Snake700 wrote:Unlike you some people like to feel sorry for characters like me like in MGS3 i almost cryed at both the ending and(spoilers)and when i got to shoot the boss it was a really sad moment because now she was a good person even though she turned to the russians and i dinínt want to press the fire botton because i wanted her to live now that was sad(spoilers end)I think that sadness and all those feeling moments are a part of the MGS series
Ok sorry i said that but let´s make one thing clear i have never sobed over a game but MGS3 was almost making me do thatMissing wrote:Unlike me? Just because I don't sob like a little girl everytime someone is clearly trying to toy with my emotions does not mean I don't care about these characters emotionally. I said I don't like the way Kojima manipulates the player to feel sorry for his characters in the most condescending of ways. All Kojima does is stage soap operas. I'm not saying that emotional layer shouldn't be there, but if it is going to be there, it needs to stop pandering to the audience for a tear.Snake700 wrote:Unlike you some people like to feel sorry for characters like me like in MGS3 i almost cryed at both the ending and(spoilers)and when i got to shoot the boss it was a really sad moment because now she was a good person even though she turned to the russians and i dinínt want to press the fire botton because i wanted her to live now that was sad(spoilers end)I think that sadness and all those feeling moments are a part of the MGS series
Well, I mean in terms of dialogue, characters and plot... although I suppose those three do too... Anyway, yes, at times they do, but the non-ridiculous stuff is arguably not very good either... I don't know what I'm talking about to be honest.Tao wrote:Well, yeah, but the two tend in this case tend to go hand in hand at times, don't they?Rick Deckard wrote: That article's really just a response to those people who didn't like MGS2 because it was too ridiculous, though, isn't it? A lot of people don't rate it highly because it wasn't particularly well-written or interesting.
His forte is games. None of the stories he creates would really be the same if they were just movies. I personally don't think he'd be cut out for it. The nice thing about being a game director is you're intended to hold the player's attention for as long as possible, while film directors really try and make their films as concise as they can. I don't know that Kojima would be able to make a concise film on anything. Plus, there are things you can show in games that you couldn't show as easily -- or at all -- on film. But if Kojima were to make a movie, he'd probably end up doing a Michael Cimino/Heaven's Gate fiasco.Snake700 wrote:How do you think he would be as a movie drictor?
Sorry, but that made no sense to me whatsoever. I think if people believe something is overrated, it's probably because they didn't give it a fair enough chance to grow on them. They listen to the hype and let their expectations grow wildly. Then by the time they play the game, they're bound to be let down, because no matter how fantastic it may be, it can never live up to the high expectations they invisioned. At least the first time around. I know it's been that way for me the first time I see films that are heralded as "masterpieces". Usually when I give the film a second chance, I can appreciate it more for what it is -- since I know what to expect from it -- rather than what my imagination made me believe it might be. That's why I think to get a full opinion of something, you need to judge on more than just first impressions.OtakupunkX wrote:Not to steal ideas from the Tim Rogers article on MGS2 at insertcredit.com or anything (I strongly agree with that article), but when somebody tells me that MGS is overrated I tell them that the game is like one of those dreams that makes total sense while you're in the dream but when you're not in the dream you're like "What was that about?". They usually still don't get it though. You really can't expect people to understand stuff like that unless it's already clicked with them, if they think MGS is overrated nothing will change their mind unless they're one of those guys who like to judge games based off of the opinions of others or they've never played the game before and are messing with you or something.
Exactly. And I feel the same about MG2 becuase of its natural 80's Action Film atmosphere.Rick Deckard wrote:Scenes like that in MGS3 really struck me as deperately trying to envoke those sort of emotions in the player but failing miserably because of its story and characters being so appallingly written. Same thing happened with Otacon & Emma and Raiden & Rose in MGS2 - I think the only MGS game that was successful in making you genuinely care about the characters was the first one, because they were well-written and it felt natural.