Why wasn't Subsistence released for PC?
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Why wasn't Subsistence released for PC?
I have been thinking about this and I'm not all too sure why when Subsistence was released it didn't also come to the PC. Up until now all canonical Metal Gear games have been available on PC. And usually when the game is almost inevitably tweaked and rereleased (MGS: Integral, MGS2: Substance) it has always come out for PC. Especially with online niw being added I'm not sure why the decision was made not to port it. Anyone have any ideas?
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You could just import the game from the USA or Japan.Osiris wrote:They still seem to be having problems with the PS2 version as it is (Europe). Have they said anything about what's behind the delay?
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Yes the European case has always been a bit tricky..
But I believe that in all cases the root of all tehse problems is also the root of the beauty of the game. The game was coded using the ps2 hardware to the limit. That implies that a lot of the code was done in assembly, with tight memory management and using hacks of the hardware, in other words, they are milking the ps2 to the last drop with stuf fthat only works in the PS2. In the case of europe, since they nee dto make it PAL, all their drawing routines must work correctly with the different resolution and frame rate.
This also makes it a pain to convert. Games these days are usually programmed using a portable language, like C. Or an API that works in all the target machines. That means, they use a proghramming language that, with minumal changes, compiles (runs) on all the desired machines. Or an "engine" that is already there. For MGS they have always bult their engines form scratch, and optimized in assemly (that is a non portable language, at all) for the PS platforms.
And since PC implies either emulating a part, or rebuilding big chunks of the code, it is not a cheap labor. And if it is notgoing to seel as well (just think about it with a cool mind, check out the games that sell in pc these days graphicaly and in type of games), it is not a sound desicion to employ the resources there if you can make more money with less effort.
But I believe that in all cases the root of all tehse problems is also the root of the beauty of the game. The game was coded using the ps2 hardware to the limit. That implies that a lot of the code was done in assembly, with tight memory management and using hacks of the hardware, in other words, they are milking the ps2 to the last drop with stuf fthat only works in the PS2. In the case of europe, since they nee dto make it PAL, all their drawing routines must work correctly with the different resolution and frame rate.
This also makes it a pain to convert. Games these days are usually programmed using a portable language, like C. Or an API that works in all the target machines. That means, they use a proghramming language that, with minumal changes, compiles (runs) on all the desired machines. Or an "engine" that is already there. For MGS they have always bult their engines form scratch, and optimized in assemly (that is a non portable language, at all) for the PS platforms.
And since PC implies either emulating a part, or rebuilding big chunks of the code, it is not a cheap labor. And if it is notgoing to seel as well (just think about it with a cool mind, check out the games that sell in pc these days graphicaly and in type of games), it is not a sound desicion to employ the resources there if you can make more money with less effort.
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You mean what I posted? Well, it is based on basic computer systems knowledge, computer programming, the document of MGS2, the performance of the game compared to other games on the ps2, and the type of binaries found on the game. It is all just supositions otherwise though.
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
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Hum, it had it's flaws... But really, if it wasn't for it, I couldn't have enjoyed MGS2. With a PS2 controller adapter, I could play it like I was playing it on the PS2. I had to tweak it a bit at the beginning, but after the work was done, it was just a matter to beat the game :)87th wrote:Probably because the PC version of Substance was a miserable failure of a port.
They could have implemented the analog joystick better, tho. It's not a new thing nowadays...
This said, I suppose you understand I don't have a PS2, so I'm damn waiting for a MGS3 PC port... Or a good working PS2 emulator (which could possible exist in the near future).
But well, I waited 3 or 4 years to play MGS2, so I can wait for MGS3 too.
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Oh, if I followed that idea... There is a great deal of great games for the Gamecube, and maybe the XBOX. What about GBA, NDS... The list goes on. I just want to play MGS3, so I just want them to port that one. Not a big deal, I think.87th wrote:Surely second-hand PS2s are cheap enough for most people to buy, now? There's a great deal of fantastic PS2 games you can't get on the PC.
And I wouldn't buy a PS2 right now, especially if it was for just one game. PS3 is on the way...
The bliss of emulators.
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they usually outsource such ports.. but as i stated above, although I didn-t specify I believed itw a steh most relevant, I don-t believe it is feasible economicaly for Konami.
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
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Yes, I read that and I think your right (given some of the problems of the MGS2 port). Well, that leaves emulators for me, I guess.Snatcher wrote:they usually outsource such ports.. but as i stated above, although I didn-t specify I believed itw a steh most relevant, I don-t believe it is feasible economicaly for Konami.
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Actually the PC would have ran it 10,000 times better than the PS2 imaginable (PC > Consoles), but in order for the game not to turn out like Substance's PC port they'd have to re-map all the frame work (pixel shaders/frame rate affirmative to gfx drivers + memory), and compression of every file which they are so damn lazy to tend too (Substance was horrible being a 7 gig install). Which is probably the issue with Subsistence, nobody wants to spend the time to make it a quality port to PC without having to deal with teaking or messing with your video driver's settings. And this is always the case with Console to PC ports minus GTA Vice City and San Andreas as of late.Snake700 wrote:IGN said once that MGS3 was going to be released on PC. But getting back to the tropic, Subsistence would probaly don´t work on PC as good as on the PS2