Why wasn't Subsistence released for PC?

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Why wasn't Subsistence released for PC?

Post by Dave »

I have been thinking about this and I'm not all too sure why when Subsistence was released it didn't also come to the PC. Up until now all canonical Metal Gear games have been available on PC. And usually when the game is almost inevitably tweaked and rereleased (MGS: Integral, MGS2: Substance) it has always come out for PC. Especially with online niw being added I'm not sure why the decision was made not to port it. Anyone have any ideas?
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Snake's Revenge (NES) [European]
MetalGear Solid (PlayStation) [European]
MetalGear Solid: Premium Pack (PlayStation) [European]
MetalGear Solid: Integral (PlayStation) [Japanese]
MetalGear: Ghost Babel (Gameboy Color) [European]
MetalGear: Ghost Babel (Gameboy Color) [European]
MetalGear Solid 2: Sons Of Liberty (PlayStation 2) [European]
MetalGear Solid 2: Substance (PlayStation 2) [Japanese]
MetalGear Solid 2: Substance + The Document of MGS2 (PlayStation 2) [European]
MetalGear Solid 2: Substance (Xbox) [European]
MetalGear Solid 2: Substance (PC) [European]
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MetalGear Solid 3: Snake Eater (PlayStation 2) [European]
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MetalGear AC!D2 (PSP) [European]
MetalGear Solid 3: Subsistence - 1st Edition (PlayStation 2) [Japanese]
MetalGear Solid 3: Subsistence - Promo copy (PlayStation 2) [European]
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MetalGear Solid: Digital Graphic Novel (PSP) [European]
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POLICENAUTS SERIES
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ZONE OF THE ENDERS SERIES
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OTHER SERIES
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Post by 87th »

Probably because the PC version of Substance was a miserable failure of a port.
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Post by Snake700 »

IGN said once that MGS3 was going to be released on PC. But getting back to the tropic, Subsistence would probaly don´t work on PC as good as on the PS2
What?

Say what say what one more time i dare i double dare you mother f##### say what one more god damm time

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Snake's Revenge (NES) [European]
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MetalGear Solid: Premium Pack (PlayStation) [European]
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MetalGear Solid 2: Sons Of Liberty (PlayStation 2) [European]
MetalGear Solid 2: Substance (PlayStation 2) [Japanese]
MetalGear Solid 2: Substance + The Document of MGS2 (PlayStation 2) [European]
MetalGear Solid 2: Substance (Xbox) [European]
MetalGear Solid 2: Substance (PC) [European]
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MetalGear Solid 3: Subsistence - Promo copy (PlayStation 2) [European]
MetalGear Solid 3: Subsistence - 1st Edition (PlayStation 2) [European]
MetalGear Solid: Digital Graphic Novel (PSP) [European]
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ZONE OF THE ENDERS SERIES
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Post by 87th »

Snake700 wrote:IGN said once that MGS3 was going to be released on PC.
And the XBox. They just assumed it would be the same as Substance.
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Post by Marc »

They still seem to be having problems with the PS2 version as it is (Europe). Have they said anything about what's behind the delay?
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Post by ratperson665 »

Osiris wrote:They still seem to be having problems with the PS2 version as it is (Europe). Have they said anything about what's behind the delay?
You could just import the game from the USA or Japan.
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Post by Marc »

I got the Japanese import last December, but I still am curious why it's taking so long for Europe.
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Post by Artemio »

Yes the European case has always been a bit tricky..

But I believe that in all cases the root of all tehse problems is also the root of the beauty of the game. The game was coded using the ps2 hardware to the limit. That implies that a lot of the code was done in assembly, with tight memory management and using hacks of the hardware, in other words, they are milking the ps2 to the last drop with stuf fthat only works in the PS2. In the case of europe, since they nee dto make it PAL, all their drawing routines must work correctly with the different resolution and frame rate.

This also makes it a pain to convert. Games these days are usually programmed using a portable language, like C. Or an API that works in all the target machines. That means, they use a proghramming language that, with minumal changes, compiles (runs) on all the desired machines. Or an "engine" that is already there. For MGS they have always bult their engines form scratch, and optimized in assemly (that is a non portable language, at all) for the PS platforms.

And since PC implies either emulating a part, or rebuilding big chunks of the code, it is not a cheap labor. And if it is notgoing to seel as well (just think about it with a cool mind, check out the games that sell in pc these days graphicaly and in type of games), it is not a sound desicion to employ the resources there if you can make more money with less effort.
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Post by Snake700 »

Where did you find that out?
What?

Say what say what one more time i dare i double dare you mother f##### say what one more god damm time

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Post by Artemio »

You mean what I posted? Well, it is based on basic computer systems knowledge, computer programming, the document of MGS2, the performance of the game compared to other games on the ps2, and the type of binaries found on the game. It is all just supositions otherwise though.
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Post by Snake700 »

Ok it´s just i never heard of anything like you posted
What?

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Post by ShinjiPG »

87th wrote:Probably because the PC version of Substance was a miserable failure of a port.
Hum, it had it's flaws... But really, if it wasn't for it, I couldn't have enjoyed MGS2. With a PS2 controller adapter, I could play it like I was playing it on the PS2. I had to tweak it a bit at the beginning, but after the work was done, it was just a matter to beat the game :)
They could have implemented the analog joystick better, tho. It's not a new thing nowadays...

This said, I suppose you understand I don't have a PS2, so I'm damn waiting for a MGS3 PC port... Or a good working PS2 emulator (which could possible exist in the near future).
But well, I waited 3 or 4 years to play MGS2, so I can wait for MGS3 too.
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Post by 87th »

Surely second-hand PS2s are cheap enough for most people to buy, now? There's a great deal of fantastic PS2 games you can't get on the PC.
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Post by ShinjiPG »

87th wrote:Surely second-hand PS2s are cheap enough for most people to buy, now? There's a great deal of fantastic PS2 games you can't get on the PC.
Oh, if I followed that idea... There is a great deal of great games for the Gamecube, and maybe the XBOX. What about GBA, NDS... The list goes on. I just want to play MGS3, so I just want them to port that one. Not a big deal, I think.
And I wouldn't buy a PS2 right now, especially if it was for just one game. PS3 is on the way...
The bliss of emulators.
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Post by Marc »

I wouldn't count on KP porting MGS3 to another platform now.
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Post by Artemio »

they usually outsource such ports.. but as i stated above, although I didn-t specify I believed itw a steh most relevant, I don-t believe it is feasible economicaly for Konami.
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Post by ShinjiPG »

Snatcher wrote:they usually outsource such ports.. but as i stated above, although I didn-t specify I believed itw a steh most relevant, I don-t believe it is feasible economicaly for Konami.
Yes, I read that and I think your right (given some of the problems of the MGS2 port). Well, that leaves emulators for me, I guess.
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MetalGear Solid 3: Snake Eater (PlayStation 2) [European]
MetalGear Solid 3: Snake Eater - Premium Pack (PlayStation 2) [Japanese]
MetalGear AC!D2 (PSP) [European]
MetalGear Solid 3: Subsistence - 1st Edition (PlayStation 2) [Japanese]
MetalGear Solid 3: Subsistence - Promo copy (PlayStation 2) [European]
MetalGear Solid 3: Subsistence - 1st Edition (PlayStation 2) [European]
MetalGear Solid: Digital Graphic Novel (PSP) [European]
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ZONE OF THE ENDERS SERIES
Zone Of the Enders (PlayStation 2) [European]
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BOKTAI SERIES
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boktai 2: Solar Boy Django (Gameboy Advance) [European]

OTHER SERIES
Penguin Adventure (MSX) [European]
Kabushiki Baibai Trainer Kabutore (DS) [Japanese]

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Post by 87th »

Even if you wait for PC ports and emulators, you're not going to be able to play the full series for around 7 years (if you include MPO, which I don't see getting ported to anything).
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Post by OtakupunkX »

ratperson665 wrote:You could just import the game from the USA or Japan.
It's not that easy for Europeans to play imported games from other regions. They run on PAL television format, whereas the USA and Japan run on NTSC.
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MetalGear Solid 3: Subsistence - 1st Edition (PlayStation 2) [Japanese]
MetalGear Solid 3: Subsistence - Promo copy (PlayStation 2) [European]
MetalGear Solid 3: Subsistence - 1st Edition (PlayStation 2) [European]
MetalGear Solid: Digital Graphic Novel (PSP) [European]
MetalGear Solid: Portable Ops (PSP) [American]
MetalGear Solid 4: Guns of the Patriots - Limited Edition (+ Bonus Disc, Soundtrack and 6" Old Snake Action Figure) [European]

SNATCHER SERIES
Snatcher (Mega CD) [European]
Snatcher (Saturn) [Japanese]

POLICENAUTS SERIES
Policenauts Pilot Disk (3DO) [Japanese]
Policenauts (3DO) [Japanese]
Policenauts (PlayStation) [Japanese]
Policenauts (Saturn) [Japanese]
Policenauts (Saturn) [Japanese]

ZONE OF THE ENDERS SERIES
Zone Of the Enders (PlayStation 2) [European]
Zone Of the Enders: The Second Runner - Special Edition (PlayStation 2) [European]

BOKTAI SERIES
boktai: The Sun Is In Your Hand! (Gameboy Advance) [European]
boktai 2: Solar Boy Django (Gameboy Advance) [European]

OTHER SERIES
Penguin Adventure (MSX) [European]
Kabushiki Baibai Trainer Kabutore (DS) [Japanese]

KOJIMA-RELATED GAMES
Konami Krazy Racers (Gameboy Advance) [European]
Super Smash Bros. Brawl (Wii) [American]
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Post by 87th »

Most UK TVs made in the last 15 years run on 60Hz mode.
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Post by Marc »

There's also the question of being able to boot the non-standard games, though. The older ones are easy to work around with various gadgets, or a chip if that's your thing, but the newer ones are tougher (but not impossible).
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Post by Snake Plissken »

Snake700 wrote:IGN said once that MGS3 was going to be released on PC. But getting back to the tropic, Subsistence would probaly don´t work on PC as good as on the PS2
Actually the PC would have ran it 10,000 times better than the PS2 imaginable (PC > Consoles), but in order for the game not to turn out like Substance's PC port they'd have to re-map all the frame work (pixel shaders/frame rate affirmative to gfx drivers + memory), and compression of every file which they are so damn lazy to tend too (Substance was horrible being a 7 gig install). Which is probably the issue with Subsistence, nobody wants to spend the time to make it a quality port to PC without having to deal with teaking or messing with your video driver's settings. And this is always the case with Console to PC ports minus GTA Vice City and San Andreas as of late.
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