Is there a Sega CD emulator for PSP?

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xeversight
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Is there a Sega CD emulator for PSP?

Post by xeversight »

Also does anyone know if just the MSX version has a translation patch? or is it also the PCE?
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epitaph
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Post by epitaph »

Nope, there's no Sega CD emulator for the PSP. No, there's no PCE translation patch, but people have discussed making one once the Policenauts patch is out. The MSX version suffers from terrible loading times that kill the entire thing, at least for me (the music is awesome though, and the art is pretty neat too).
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Localization, not translation.

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Marc
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Post by Marc »

Yeah, I'd definitely like to translate the PCE version next. Even all the cool little stuff in the manual too.
xeversight
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Post by xeversight »

Thats too bad. I'm sure when that when they come out with a sega cd emulator for PSP. It's gonna be so awesome to play Snatcher on the go. It's really weird that they don't have one yet. I been trying to play it on my PC but the game always hangs on the being when your going to the warehouse. It hangs when your in transit. And ideas?
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87th
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Snake's Revenge (NES) [European]
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SNATCHER SERIES
Snatcher (Mega CD) [European]
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Policenauts Pilot Disk (3DO) [Japanese]
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Zone Of the Enders (PlayStation 2) [European]
Zone Of the Enders: The Second Runner - Special Edition (PlayStation 2) [European]

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boktai: The Sun Is In Your Hand! (Gameboy Advance) [European]
boktai 2: Solar Boy Django (Gameboy Advance) [European]

OTHER SERIES
Penguin Adventure (MSX) [European]
Kabushiki Baibai Trainer Kabutore (DS) [Japanese]

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Post by 87th »

xeversight wrote:I been trying to play it on my PC but the game always hangs on the being when your going to the warehouse. It hangs when your in transit. And ideas?
I assume you mean that the game stops when you're traveling to the abandoned warehouse, where Gibson is? You need to have the music files from the game, in the same directory as the ISO. There's some rule about naming them that I can't remember (I either play Snatcher on my Mega CD or my Saturn), but if you download the files, I'm sure they'll have the working names.

A MP3 is supposed to play during that sequence, and if the emulator can't find them, Gillian doesn't stop traveling.
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Post by r1fl3 »

you could also generate the .cue with the waves and all and load it on a virtual drive and re rip as an .iso , then you should have nomore audio linking problems
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