Hi,
I got MGS3 yesterday and I'm finding it very hard to play due to the weird radar compared with other MGS games. Is there a way to have it so that I can clearly see where the enemies are moving and their field of vision as per the previous games? If not, how do I accurately spot enemies? I keep getting spotted by them because I can't figure out the radar!
Thanks,
sad_muso
Metal Gear Solid 3 - Subsistence QUESTION ?!?!?!?!?
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Is that kind of like the radar in Portable Ops? I thought that was kind of hard to get used to at first, but I also think that it helps immerse you in the sneaky side of things.Cyan Garamonde wrote:If you're playing on normal difficulty or easier you should have that sound-emitting sonar thingy, an AP sensor and the sensor that registers movements in your surroundings, if I recall correctly.
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No it's not the same as in MPO but as Cyan said it's similar.JimboKudo wrote:Is that kind of like the radar in Portable Ops? I thought that was kind of hard to get used to at first, but I also think that it helps immerse you in the sneaky side of things.Cyan Garamonde wrote:If you're playing on normal difficulty or easier you should have that sound-emitting sonar thingy, an AP sensor and the sensor that registers movements in your surroundings, if I recall correctly.
In MGS3 if you use Sonar radar, you must press the R3 button down and it sends somekind of electronic wave to your surroundings and you can see all sound emiting things as dot's in your radar. But remember that these thing might not be just enemy soldiers, they could be animals or anything. And yes, there is lot's of animals present in the game, frogs, snakes, fishes, rabbits and so on. And they all show up in the radar.
In MPO the sound radar is different... firstly it's on all the time and cannot turned off. The MPO radar doesn't show you the exact location of enemies, but more like the direction where sound is coming and if it's far or near by.
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