Ripping transcript from Japanese MGS I (PS Version
Ripping transcript from Japanese MGS I (PS Version
Hello,
I want to rip the transcript from all the codec conversations (PS Japanese Version). Please let me know if this is possible and if so how. Thanks.
Tanaka.
I want to rip the transcript from all the codec conversations (PS Japanese Version). Please let me know if this is possible and if so how. Thanks.
Tanaka.
- Artemio
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The C source code for the programs that dump the US and Spanish versions of the game is available at Junker HQ. The Japanese version is encoded in a different way though, via a character table in a similar way to Policenauts.
You'll need to create a character table, and would need the font of the game for that.
You'll need to create a character table, and would need the font of the game for that.
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner
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If not programming it requires you to read and understand binary data. But programming would be an useful skill since you'll need to gather your own data from the binary files, it is very doubtful that any of the generic tools would be of any use for this project.
You'll need to find the character table withing the game files, it should be graphical data. The best way is usually debugging the game on a PSX emulator to figure out the address that is loaded and sometimes you can grab the graphical representation of such a table from the memory of the PSX emu. It is the table from which the font is taken.
Then you need to map every character ion the table to the Japanese Kana/Kanji that it represents, and use that to dump the text in the game.
You'll need to find the character table withing the game files, it should be graphical data. The best way is usually debugging the game on a PSX emulator to figure out the address that is loaded and sometimes you can grab the graphical representation of such a table from the memory of the PSX emu. It is the table from which the font is taken.
Then you need to map every character ion the table to the Japanese Kana/Kanji that it represents, and use that to dump the text in the game.
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner
[Junker HQ]
-- Terrel Miedaner
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That method would seem like less work, but I can assure you it is more so.. and you'll never get all the dialogs. But if you just want an approximation, buy the scripts. There are books with them.tanaka wrote:Thanks for the info. This sounds like a lot of work. I think I'll just stick to playing the game and typing the dialogs into a word pad as I go along.
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner
[Junker HQ]
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yes
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner
[Junker HQ]
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I believe this is what you're looking for:
Click here
(similar scenario books for MGS2 and MGS3 can be found here and here)
Click here
(similar scenario books for MGS2 and MGS3 can be found here and here)
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Thanks 87th, since I was on the cellphone I couldn't type in Japanese to search for it
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner
[Junker HQ]
-- Terrel Miedaner
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yes I own the three books. I mention it is just an approximation since it was the script for the game, but it doesn't have all the codec conversations.. just the ones relevant to the main story, if I recall correctly. Surely Marc can give you a better idea, since he went deeper with them.tanaka wrote:87th: Thanks for the link.
Artemio: You mentioned that the book is just an approximation of the actual dialogs from the game? So it doesn't contain an exact transcript of the game's codec dialogue. Do you have a copy of the book?
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner
[Junker HQ]
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- Artemio
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I seem to recall that some small, irrelevant, conversations were not included. Or at least that is the idea I had... I can't seem to find the Second book here at my office, but If I recall correctly all the boot sequence from the Marine's computer on MGS2 was not included, neither Otakon's comments on the pics you take and upload. Or at least my Japanese didn't help me there back in the time.
But it seems I was wrong indeed, I just spend some time reading the MGS1 one, and the part with Mantis Reading all the Memory Card data has indications for each game and genre... I guess I couldn't read as much and assumed incorrectly that some conversations I could not find were not included. I am sorry about assuming stuff I shouldn't.
But it seems I was wrong indeed, I just spend some time reading the MGS1 one, and the part with Mantis Reading all the Memory Card data has indications for each game and genre... I guess I couldn't read as much and assumed incorrectly that some conversations I could not find were not included. I am sorry about assuming stuff I shouldn't.
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner
[Junker HQ]
-- Terrel Miedaner
[Junker HQ]
- Artemio
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Did you check Yahoo auctions as well? I have no Japanese language support on the cellphone (yet!), so I cannot search for it now...
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner
[Junker HQ]
-- Terrel Miedaner
[Junker HQ]