I agree completely with the more grizzled look of MGS.
I actually think that the low res textures of the PS1
added to the game. It felt so gritty, so cold.
I think this is a big problem with modern developers who lack insight into the gaming medium.
They always think that bigger and smoother is better. Sometimes I like to see the graininess in things. Look at SH2, the grain filter worked. For those who liked Ico, Im sure you liked the ability to change the camera filters.
Sometimes a game can look too sterile because there are no rough edges. Its difficult to describe, but the PS1 version, due to its inherint limitations produced something artistic. Sometimes a game needs some rough edges, a bit of spice, like dirty hobo stew almost..... I have no idea if anyone will get that analogy.

??:
Which lends itself well to the legend of Metal gear, since the first game was also born out of limitations. Games designers work best when confined within a space and limited.
I love in MGS the grey blocky look to their eyes. It worked for me.
Speaking of
Hollywood...
They just don't make em like they used. I don't think
Big Trouble in Little China will ever be bettered. Brookheimer and Spielburg? Pah! Gimme Jack Burton and the Pork Chop express any day of the week.
