Patch is up (v1.01 incoming)
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- Second Lieutenant
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Re: Current Project Status (12/19/08): Alpha Testing
Slowbeef, I just want to cuddle you.
I don't know for how long I'll keep cuddling you, maybe for 4 -5 minutes, maybe even longer. Because you deserve it.
Just tell me where you live and I'll come visit you!
And then we cuddle.
I don't know for how long I'll keep cuddling you, maybe for 4 -5 minutes, maybe even longer. Because you deserve it.
Just tell me where you live and I'll come visit you!
And then we cuddle.
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Re: Current Project Status (12/19/08): Alpha Testing
Wieso kriegen hier plötzlich alle so komische homoerotische Tendenzen?!?
- XenoMorph
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Re: Current Project Status (12/19/08): Alpha Testing
If it's not too late to post an opinion on the telops, I say keep the original graphics and provide a translation beneath the picture screen (where in-game text is shown).
Also, to our German friend who thought he was being clever, the word "homoerotische" isn't all that hard to figure out. Speaking in German does not make you cryptic.
Also, to our German friend who thought he was being clever, the word "homoerotische" isn't all that hard to figure out. Speaking in German does not make you cryptic.
The proximity of a desirable thing tempts one to overindulgence. On that path lies danger. - Frank Herbert
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- Second Lieutenant
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Re: Current Project Status (12/19/08): Alpha Testing
Sorry mate, when I said I'd want to cuddle Slowbeef I meant it in a non-gay way, so I'm definitly not going to do THAT with you, no way in hell. Please forgve me if I've gotten your hopes up and I hope you'll still find your true love someday, wherever he might be. I really do. Good luck!Pizuz wrote:Wieso kriegen hier plötzlich alle so komische homoerotische Tendenzen?!?
Re: Current Project Status (12/19/08): Alpha Testing
We decided to translate the graphics and allow the player to turn them on or off in the options menu.XenoMorph wrote:If it's not too late to post an opinion on the telops, I say keep the original graphics and provide a translation beneath the picture screen (where in-game text is shown).
- XenoMorph
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Re: Current Project Status (12/19/08): Alpha Testing
Works for me. Now, I know this is kinda early but... Anything new to tell us about progress? Excuse my Finnish insensitivity, but I'm really bored and that was the only thing that came to mind.
The proximity of a desirable thing tempts one to overindulgence. On that path lies danger. - Frank Herbert
Re: Current Project Status (12/19/08): Alpha Testing
slowbeef's post at the top of this page reflects our current status.
Re: Current Project Status (12/19/08): Alpha Testing
I can't give you guy's enough props/credit for doing this!
take your sweet ass time with this, i don't care how long it takes....
The team is doing an AMAZING JOB!
take your sweet ass time with this, i don't care how long it takes....
The team is doing an AMAZING JOB!
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Re: Current Project Status (12/19/08): Alpha Testing
If I had wanted to be cryptic, I'd have written "schwul". Or "tuntig" or "warm" or "andersrum" or something. Anyway, props for figuring that out, mateXenoMorph wrote:Also, to our German friend who thought he was being clever, the word "homoerotische" isn't all that hard to figure out. Speaking in German does not make you cryptic.
![Wink ;)](./images/smilies/gear_wink2.gif)
Re: Current Project Status (12/19/08): Alpha Testing
Actually got a question, being a Brit
I love hearing American voices, so we will we have a white guy and a black guy playing the voices of the charcters of the Mel Gibson and Danny Glover lookalike
Myabe the black dude will say ''I am waiting too long for this shit'' a reference to how long it took to come out
LOL, just joking but seriously which voices will we hear ?
I love hearing American voices, so we will we have a white guy and a black guy playing the voices of the charcters of the Mel Gibson and Danny Glover lookalike
Myabe the black dude will say ''I am waiting too long for this shit'' a reference to how long it took to come out
LOL, just joking but seriously which voices will we hear ?
Re: Current Project Status (12/19/08): Alpha Testing
We're not doing anything with the voices. It'll have the original Japanese voice acting.abhi wrote:Actually got a question, being a Brit
I love hearing American voices, so we will we have a white guy and a black guy playing the voices of the charcters of the Mel Gibson and Danny Glover lookalike
Myabe the black dude will say ''I am waiting too long for this shit'' a reference to how long it took to come out
LOL, just joking but seriously which voices will we hear ?
Re: Current Project Status (12/19/08): Alpha Testing
If only we had Dan and Mel's phone numbers...
Re: Current Project Status (12/19/08): Alpha Testing
As promised, I wanted to start talking about some translation-related issues as we move nearer release.
Just to recap, we haven't had to cut any text from the game, thanks to the inimitable slowbeef. Not something you want to be forced to do.
We haven't changed any character or place names either. The only changes we've made have been aesthetic, like Hojyo-->Hojo and Gatse-->Gates.
The Snatcher references have been carefully rewritten to match the Sega CD version, so that they make sense for people who have played the game, which I'm guessing would be anyone reading this. I won't give any examples so as not to spoil anything....
Well, there's not much else to say about these, but I thought they were worth mentioning.
Just to recap, we haven't had to cut any text from the game, thanks to the inimitable slowbeef. Not something you want to be forced to do.
We haven't changed any character or place names either. The only changes we've made have been aesthetic, like Hojyo-->Hojo and Gatse-->Gates.
The Snatcher references have been carefully rewritten to match the Sega CD version, so that they make sense for people who have played the game, which I'm guessing would be anyone reading this. I won't give any examples so as not to spoil anything....
Well, there's not much else to say about these, but I thought they were worth mentioning.
Re: Current Project Status (12/19/08): Alpha Testing
For technical reasons I can't get into, though, Jonathan Ingram is now known as Hotpants McGee.Marc wrote:Just to recap, we haven't had to cut any text from the game, thanks to the inimitable slowbeef. Not something you want to be forced to do.
- Kirbysuperstar
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Re: Current Project Status (12/19/08): Alpha Testing
I approve wholeheartedly.slowbeef wrote:Jonathan Ingram is now known as Hotpants McGee.
Re: Current Project Status (12/19/08): Alpha Testing
I just wonder if Konami would have had hired on the Snatcher voice actors to do Policenauts?
...had they decided to port it for us...(bad konami!)
that would have kicked so much ass!
...had they decided to port it for us...(bad konami!)
that would have kicked so much ass!
Re: Current Project Status (12/19/08): Alpha Testing
would you stop it, I am mad that I have had to wait so longel_ash wrote:I just wonder if Konami would have had hired on the Snatcher voice actors to do Policenauts?
...had they decided to port it for us...(bad konami!)
that would have kicked so much ass!
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Re: Current Project Status (12/19/08): Alpha Testing
Oh. I thought you previously wrote somewhere it wasn't the English name "Gates".Marc wrote:Gatse-->Gates.
![Confused :?](./images/smilies/gear_huh2.gif)
SPOILERS MGS4 & POLICENAUTSMarc wrote:The Snatcher references have been carefully rewritten to match the Sega CD version
Spoiler:
![Rolling Eyes :roll:](./images/smilies/gear_roll.gif)
Re: Current Project Status (12/19/08): Alpha Testing
We haven't had an update in a bit, mostly because graphics work is time-consuming... but telops are at a good place. Now, I can throw PNGs into a directory, run a script, and they're in the game! Hooray!
Out of ~30 identified XDT graphical changes (telops and a couple miscellaneous things that work the same way), 25 are now installed. They're not done, because we need to make them look good, but like I said, they're at the point we can just throw PNGs at them, which from a development standpoint, is about the same as done.
I think this week is gonna be finishing up the XDT graphics and then moving onto PAK graphics. Artemio's on movie overlays. PAK doesn't use a compression routine like XDT, so it shouldn't be so bad.
There's 2 SHOTPAC graphics changes, it turns out as well. On the one hand, there's no funky compression algorithms so it won't require much development. On the other, SHOTPAC stuff (motorcycle scene and training/firing range) are really disorganized so finding it is a pain in the ass. (See "Impressive!" stuff from earlier.)
So, here's the road to beta, development-wise.
XDT Graphics
PAK Graphics
Movie Overlays
SHOTPAC Graphics
The End Credits pSX compatibility bug
The Bug List
The Bug List means we get it to a point where everything's installed and then when we're down to zero known bugs, we call beta, test it, and release when we all give approval. Of everything here, that's going to be the most variable part as it's going to go up (as we find more bugs) and down (as we squash them).
There's other stuff likely to go on in parallel, like Marc making tweaks to the script, us arguing about what options are default on, and tweaking the graphics and making sure everything looks right. But it's looking pretty good so far. It's starting to looks like most of the major development hurdles are behind us - we've got some work on PAK already, so hey, there you go.
Out of ~30 identified XDT graphical changes (telops and a couple miscellaneous things that work the same way), 25 are now installed. They're not done, because we need to make them look good, but like I said, they're at the point we can just throw PNGs at them, which from a development standpoint, is about the same as done.
I think this week is gonna be finishing up the XDT graphics and then moving onto PAK graphics. Artemio's on movie overlays. PAK doesn't use a compression routine like XDT, so it shouldn't be so bad.
There's 2 SHOTPAC graphics changes, it turns out as well. On the one hand, there's no funky compression algorithms so it won't require much development. On the other, SHOTPAC stuff (motorcycle scene and training/firing range) are really disorganized so finding it is a pain in the ass. (See "Impressive!" stuff from earlier.)
So, here's the road to beta, development-wise.
XDT Graphics
PAK Graphics
Movie Overlays
SHOTPAC Graphics
The End Credits pSX compatibility bug
The Bug List
The Bug List means we get it to a point where everything's installed and then when we're down to zero known bugs, we call beta, test it, and release when we all give approval. Of everything here, that's going to be the most variable part as it's going to go up (as we find more bugs) and down (as we squash them).
There's other stuff likely to go on in parallel, like Marc making tweaks to the script, us arguing about what options are default on, and tweaking the graphics and making sure everything looks right. But it's looking pretty good so far. It's starting to looks like most of the major development hurdles are behind us - we've got some work on PAK already, so hey, there you go.
- DarkTetsuya
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Re: Current Project Status (12/19/08): Alpha Testing
... Sounds like one of those awful english names that Konami came up with back in the day (Really? Higharolla Cockamamie? Really?!)slowbeef wrote:For technical reasons I can't get into, though, Jonathan Ingram is now known as Hotpants McGee.Marc wrote:Just to recap, we haven't had to cut any text from the game, thanks to the inimitable slowbeef. Not something you want to be forced to do.
Anyway, I found that pSX emulator, and it seems to run the game near-perfectly.... so safe to say, I'm all set. (Which is good, because I just don't know enough Japanese to play it at all right now.
![Razz :P](./images/smilies/gear_tounge.gif)
Best of luck with the remaining work, I can't wait to play it! (Here's hoping that pSX end credits bug gets squashed, too...)
Re: Current Project Status (12/19/08): Alpha Testing
I may have said that before (I can't remember), but I later realized that it was a misspelling.Spike wrote:Oh. I thought you previously wrote somewhere it wasn't the English name "Gates".Marc wrote:Gatse-->Gates.
Spike wrote:SPOILERS MGS4 & POLICENAUTSMarc wrote:The Snatcher references have been carefully rewritten to match the Sega CD versionDid you keep the MGS4 translation, so the "reference" (well, actually, that's MGS4 referencing Policenauts, but since MGS4 was released in English before Policenauts...Spoiler:) wouldn't be lost ?
Spoiler:
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Re: Current Project Status (12/19/08): Alpha Testing
I'm glad with the changes to the names. Thank god we have you translating/localising it, and not Agnes S. Kaku or, god forbid...Scott Dolph. ![Wink :wink:](./images/smilies/gear_wink2.gif)
![Wink :wink:](./images/smilies/gear_wink2.gif)
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Re: Current Project Status (12/19/08): Alpha Testing
About the Epilogue in Policenauts, regarding MGS4...
Also, I'm glad the translation crew is using SegaCD Snatcher as reference for the references.
Spoiler:
Re: Current Project Status (12/19/08): Alpha Testing
I know I had my hopes up when I herd rumors about a translation from Konami back in like 1997? ...So I've been waiting 12 years so far.abhi wrote:would you stop it, I am mad that I have had to wait so longel_ash wrote:I just wonder if Konami would have had hired on the Snatcher voice actors to do Policenauts?
...had they decided to port it for us...(bad konami!)
that would have kicked so much ass!
But I'm not complaining, the team here is doing us all a HUGE favor...
And I don't think some of you guy's realise just how much work they have to do/are doing to make this happen.
I wish there weren't as many "when is it gonna be done" posts....
Because the team is VERY involved in the community here, and are constantly giving us updates.
When it's done I'm sure EVERYONE in the forums will know (it will probebly make some headlines in the gaming world as well).
So they can take another 2 years If they must in my opinion....to get everything done right.
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Re: Current Project Status (12/19/08): Alpha Testing
You usually only change a name if it's totally unacceptable in the target language (everyone has head of the Dark Phallus example from Phantasy Star), or the translator thinks it sounds too weird (this happens with RPGs in particular). Neither of these are the case with Policenauts. I did want to tidy up some of the spellings, as it just makes everything look nicer.Henry Spencer wrote:I'm glad with the changes to the names. Thank god we have you translating/localising it, and not Agnes S. Kaku or, god forbid...Scott Dolph.
Jack Stern wrote:About the Epilogue in Policenauts, regarding MGS4...
Spoiler:
Spoiler: