Kojima games owned: Metal Gear Metal Gear 2 Metal Gear Solid Metal Gear Solid: VR Missions Metal Gear Solid 2 Metal Gear Solid 2: Substance Metal Gear Solid 3 Metal Gear Solid 3: Subsistence Metal Gear: Portable Ops Metal Gear Solid 4 Metal Gear Online + Gene Expansion Snatcher Zone of the Enders Zone of the Enders 2
I'm psyched for this game. Seeing the trailer for this made me want to replay Snatcher. And I just finished it. I think the goggles on that guy may very well be a Snatcher reference, just for the hell of it.
I love cyberpunk stuff. The only big release in the genre recently was that terribly overpriced CYPHER text adventure game with the awful writing and even worse parser.
Kojima games owned: Metal Gear Metal Gear 2 Metal Gear Solid Metal Gear Solid: VR Missions Metal Gear Solid 2 Metal Gear Solid 2: Substance Metal Gear Solid 3 Metal Gear Solid 3: Subsistence Metal Gear: Portable Ops Metal Gear Solid 4 Metal Gear Online + Gene Expansion Snatcher Zone of the Enders Zone of the Enders 2
nickdaring wrote:
Especially funny since the cops helmet looks like two Metal Gear MKII head stuck together. Coincedence or a knowing tribute to MKII's design?
I highly doubt it, since Metal Gear MKII's head is essentially a three lens camera.
Kojima games owned: Metal Gear Metal Gear 2 Metal Gear Solid Metal Gear Solid: VR Missions Metal Gear Solid 2 Metal Gear Solid 2: Substance Metal Gear Solid 3 Metal Gear Solid 3: Subsistence Metal Gear: Portable Ops Metal Gear Solid 4 Metal Gear Online + Gene Expansion Snatcher Zone of the Enders Zone of the Enders 2
Could be a coincidence, but it's not that big of a stretch that a cyberpunk video game would pay homage in this small way to one of the most influential cyberpunk video games.
A friend of mine just started working for the company making the game as a concept artist and I had him ask the guy who designed the cop's helmet if Snatcher was an influence.
Unfortunately from the reviews I could read, it's more a fps than a rpg. No real deep storyline, somekind of a Deus Ex with a lot of shooting and very little investigation.
Soundtrack is mostly futuristic rap, very far from Kuheiha club style or even Vangelis'.
The issue with such a game, with high production costs, is it need to please a wide players base, to recoup the studio investment. Thus the final result of a game we can see. There's certainly less freedom of creation for developers nowadays than in the 90s.
I would humbly suggest Detroit from Quantic Dream as an alternative, the plot is lackluster compared to this studio previous masterpiece Heavy Rain, but it's still a more relevant pre-cyberpunk interactive adventure than CB2077.
Actually I'd like to see more interactive adventure games like Quantic Dream's ones, imagine what Snatcher, Blade Runner or Policenauts remade that way could belike.