Kojima Pays Great Homage to Snatcher
- Silvertear
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Kojima Pays Great Homage to Snatcher
So, I was looking through MGS4 screenshots when I happened to find This little guy
Apparently, Metal Gear MK II is gonna be Snake's navigator...
Could this mean anything related to a Snatcher/Policenauts release?
Apparently, Metal Gear MK II is gonna be Snake's navigator...
Could this mean anything related to a Snatcher/Policenauts release?
"Doubt'll be the fire of your delight and she's never gonna come back down to have a pop song on the five and she's never gonna come back down to grab the T-shirt off the line and she's never gonna come back down. I think she's murderously sly and she's never gonna come back down." - BT


I think it'd be neat if when you first start out in the game, the first thing Otacon says comes out in the same voice of MG from Snatcher, then Otacon goes, "Whoops, still must be a few bugs in there..." 
I don't think they'd have a problem getting the Japanese voice actress back for that, but who knows where Lucy Childs is.

I don't think they'd have a problem getting the Japanese voice actress back for that, but who knows where Lucy Childs is.
- Junker_05
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Well, Snatcher's too big to be a simple unlockable. However, since Metal Gear Mark II is such an important part of the gameplay and story, it's possible "Snatcher awareness" will increase. After all, it's much more prominent than the simple Policenauts clips from Metal Gear Solid - It just might spark some interest. However, at the most, it'll probably just increase Snatcher ISO downloads and eBay prices.

Sure, mainstream games are fun, but you haven't tried Snatcher yet.
- Johnny Undaunted
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Perhaps they'll include the PC-88 version as an unlockable in MGS4: Subsisstance Integral Edition. :pOsiris wrote:I too think it is unlikely, but it wouldn't be a storage problem. After all, the storage capacity of the next generation discs will be much bigger than current discs and, of course, CDs.Kojima_Devotee wrote:Well, Snatcher's too big to be a simple unlockable.
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With Subsistence getting translated versions of MSX's Metal Gear's, it's a good thought that Konami would consider Snatcher and Policenauts ports. However, the MSX Metal Gear's only needed text translations and "simple" edits - Snatcher and Policenauts ports will demand more. Including Snatcher and Policenauts in a Japanese version of MGS4 would be simple; Konami could use the PlayStation 3's backwards compatibility to include the PSOne versions of the two games. For the US and UK, it's much more uncertain.
Since the PlayStation version of Snatcher wasn't released, Konami would need to either re-record the voices or rip the sounds from the Sega CD version. (Assuming there are no legal repercussions.) In addition, portions of Snatcher would need to be edited out to coincide with the Sega CD release, but that might not be the case in the event of a re-recording. (After all, censorship is much more lenient thanks to GTA: San Andreas.) Simply put, an English Policenauts port would need "the works." Konami knows they have the Snatcher and Policenauts loyals with the inclusion of Metal Gear Mark II - They may feel it's unnecessary to port the games. Then again, they'll need something for the re-release of MGS4, and, with Snatcher themes so prevalent throughout the game, it's not completely unlikely that Konami will consider the ports.
Sorry for the huge post. :razz:
Since the PlayStation version of Snatcher wasn't released, Konami would need to either re-record the voices or rip the sounds from the Sega CD version. (Assuming there are no legal repercussions.) In addition, portions of Snatcher would need to be edited out to coincide with the Sega CD release, but that might not be the case in the event of a re-recording. (After all, censorship is much more lenient thanks to GTA: San Andreas.) Simply put, an English Policenauts port would need "the works." Konami knows they have the Snatcher and Policenauts loyals with the inclusion of Metal Gear Mark II - They may feel it's unnecessary to port the games. Then again, they'll need something for the re-release of MGS4, and, with Snatcher themes so prevalent throughout the game, it's not completely unlikely that Konami will consider the ports.
Sorry for the huge post. :razz:

Sure, mainstream games are fun, but you haven't tried Snatcher yet.
You mean that Kojima will consider it. Anything related to his games, he gets first/final/all say on them. He's the reason Policenauts wasn't released even after all the petitions. Konami wanted to do it after they saw all the interest.Kojima_Devotee wrote:...it's not completely unlikely that Konami will consider the ports.
His excuse was that he doesn't want to "go back to it", but look at all the old games of his he's "gone back to" now. I think Snatcher and Policenauts are the only ones he hasn't. Although to be fair, he worked on Policenauts for 6 years total, when you count all the versions. That's more time than any of his other games. I think I understand his feelings, but he should also consider his fans, too.
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Unfortunately I've never had the chance to play Snatcher, but from what I can tell there's a possiblity that the game and the MG titles may belong to the same Kojima-continuity. I've also heard specifically about the mention of a "Metal Gear War" in Snatcher, supposedly having taken place in the past. Am I getting bad info, here?
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they are not in the same universe, but do have mutual references. The timelines simply don't fit and events taht happened in one didn't in the other. But indeed, Metal gear Mk II is based on the late twentieth century menace, as stated by Harry:Skycladiana wrote:Unfortunately I've never had the chance to play Snatcher, but from what I can tell there's a possiblity that the game and the MG titles may belong to the same Kojima-continuity. I've also heard specifically about the mention of a "Metal Gear War" in Snatcher, supposedly having taken place in the past. Am I getting bad info, here?
Harry Benson wrote:"I took his basic design and his name from the Metal Gear menace of the late twentieth century, but quite unlike that Metal Gear this one was designed for peaceful purposes."
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- Skycladiana
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Yeah, I realized early on the continuities don't match up exactly-- Snatcher's origin events take place in 1991 or 1996 depending upon the version. However, I'd read that the discrepency is due to Kojima's wish to make the game more current when it came out in different areas. Perhaps he's altering the timeline again with GOTP and plans to do a newer, bigger and more canonically correct version of Snatcher for the next-gen systems.
It was an advernture game, right? One that also featured light-gun support for Sega-CD, right? Imagine what he could do on the Revolution...
It was an advernture game, right? One that also featured light-gun support for Sega-CD, right? Imagine what he could do on the Revolution...
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Skycladiana wrote:Yeah, I realized early on the continuities don't match up exactly-- Snatcher's origin events take place in 1991 or 1996 depending upon the version. However, I'd read that the discrepency is due to Kojima's wish to make the game more current when it came out in different areas. Perhaps he's altering the timeline again with GOTP and plans to do a newer, bigger and more canonically correct version of Snatcher for the next-gen systems.
It was only changed for the release in English. All japanese versions are consistent in the dates.
Yes, only in the Sega CD version though. Problem is, at least in Konami's background history, these types of game do not sell. And in current releases you can notice the tendency, unfortunately. Not to be pessimistic, just stating the facts. I would love a release of some sort, but something new or a re-reelase. Wouldn't mind a sequel, but something new would be better.Skycladiana wrote: It was an advernture game, right? One that also featured light-gun support for Sega-CD, right? Imagine what he could do on the Revolution...
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
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Made a page I had in mind for a while, listing the references I found (and think I've found).
http://junkerhq.net/Snatcher/MGS4/
http://junkerhq.net/Snatcher/MGS4/
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Kojima's such a push-over though, that if the response was great enough, the games would get a re-release. The Metal Gear fans are obviously a larger demographic than the few Snatcher devotees and the even lesser number of Policenauts fans. Very few have heard of them and fewer have actually played just one of them, let alone both. However, I still wouldn't say another re-release is out of the question for Americans and Europeans. Though they definitely could use a full-blown restoration beforehand. I mentioned in another topic that the game Surveillance reminded me of Policenauts. Well, that's exactly how I'd like Policenauts and Snatcher to look if Kojima were to restore it. Just give it a little more polish, since they obviously look out-dated by today's standards.Osiris wrote:His excuse was that he doesn't want to "go back to it", but look at all the old games of his he's "gone back to" now. I think Snatcher and Policenauts are the only ones he hasn't. Although to be fair, he worked on Policenauts for 6 years total, when you count all the versions. That's more time than any of his other games. I think I understand his feelings, but he should also consider his fans, too.
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SNATCHER SERIES
Snatcher (Mega CD) [European]
Snatcher (Saturn) [Japanese]
POLICENAUTS SERIES
Policenauts Pilot Disk (3DO) [Japanese]
Policenauts (3DO) [Japanese]
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ZONE OF THE ENDERS SERIES
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boktai 2: Solar Boy Django (Gameboy Advance) [European]
OTHER SERIES
Penguin Adventure (MSX) [European]
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MetalGear Solid 3: Subsistence - 1st Edition (PlayStation 2) [European]
MetalGear Solid: Digital Graphic Novel (PSP) [European]
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SNATCHER SERIES
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POLICENAUTS SERIES
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I consider there to be three parts too, except SD is not included:
The 8-bit versions (PC-88, MSX)
The 16-bit versions (PCE, SCD)
The 32-bit versions (SS, PSX)
All have distinct, identifiable differences between them, and all have their advantages and disadvantages. Since there was only ever one versions of SD, it doesn't belong in this list.
The 8-bit versions (PC-88, MSX)
The 16-bit versions (PCE, SCD)
The 32-bit versions (SS, PSX)
All have distinct, identifiable differences between them, and all have their advantages and disadvantages. Since there was only ever one versions of SD, it doesn't belong in this list.
