Well, You probably know who Ron Gilbert is.. the creator of  Monkey Island and several other great games. I just mention Monkey Island since I love that series =). 
Today I stumbled across his blog (Grumpy Gamer) and I was delighted with several things I read there. I will go on reading, since I just started. But what this post is about is his entry on Why Adventure Games Suck
And What We Can Do About It. I know Snatcher is not strictly and Adventure game.. but it certainly shares a lot with that genre (and so does Policenauts and other Digital Manga games, as the great  Phoenix Wright).
The thing is, the document is a set of rules he wrote in 1989 that define what he follows creating a game, and I found several point very interesting and valid. 
Give it a read and tell me what you think, if you feel like it =P
			
			
													Ron Gilbert's opinion on Adventure games
- Artemio
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Ron Gilbert's opinion on Adventure games
					Last edited by Artemio on Mon Mar 13, 2006 8:27 pm, edited 1 time in total.
									
			
						
							From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
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				OtakupunkX
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- Artemio
 - Site Admin
 - Posts: 2949
 - Joined: Wed Oct 06, 2004 11:33 am
 - Favorite Game: Snatcher! ... no wait, Policenauts...
 - Kojima games owned: http://junkerhq.net/kojima.html
 - PSN: Artemio
 - Wii Friend Code: 6335316353781527
 - Xbox Live: JunkerHQ
 - Location: Mexico
 - Contact:
 
Typo Fixed, hehehehe (crawls away, *unnoticed*)Crowley wrote:I have no idea who Rob Gilbert is. I always thought Ron Gilbert was the creator of Monkey Island.
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner
[Junker HQ]
			
						-- Terrel Miedaner
[Junker HQ]
