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nickdaring
Runner
Joined: Fri Apr 23, 2010 1:23 am Posts: 199
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 Re: Metal Gear MKII Research
Transferred the blueprint onto MDF sheets.  Pile of parts and pieces.  Gluing the pieces together to form the skeleton to sculpt on.  Coming together quickly! Nick
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Wed Mar 28, 2012 1:45 pm |
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Artemio
Site Admin
Joined: Wed Oct 06, 2004 11:33 am Posts: 2918 Location: Mexico
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 Re: Metal Gear MKII Research
looking good!
_________________ From the mathematical perspective, consciousness might be regarded as a second derivative of sensation. -- Terrel Miedaner
[Junker HQ]
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Wed Mar 28, 2012 3:27 pm |
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nickdaring
Runner
Joined: Fri Apr 23, 2010 1:23 am Posts: 199
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 Re: Metal Gear MKII Research
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Fri Mar 30, 2012 1:20 am |
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el_ash
Major
Joined: Sat Oct 23, 2004 1:13 am Posts: 561 Location: Neo Kobe
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 Re: Metal Gear MKII Research
It keeps getting better...
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Sun Apr 01, 2012 7:14 pm |
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nickdaring
Runner
Joined: Fri Apr 23, 2010 1:23 am Posts: 199
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 Re: Metal Gear MKII Research
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Thu Apr 05, 2012 12:06 am |
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nickdaring
Runner
Joined: Fri Apr 23, 2010 1:23 am Posts: 199
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 Re: Metal Gear MKII Research
Thought I'd post link to another thread I started over at the replica prop forum which shows a bit more detail in the step by step process of my MkII build. http://www.thereplicapropforum.com/f9/s ... ld-144562/Nick
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Thu Apr 12, 2012 12:45 pm |
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el_ash
Major
Joined: Sat Oct 23, 2004 1:13 am Posts: 561 Location: Neo Kobe
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 Re: Metal Gear MKII Research
Looking good as usual Nick! Even people who don't know about Snatcher think its impressive (which it is) and there's even some Snatcher fans commenting... I'd also like to see that user made "Gun" replica from Snatcher that is mentioned in the thread...hopefully that guy posts it at some point there. Thanx for the link!
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Thu Apr 12, 2012 5:41 pm |
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nickdaring
Runner
Joined: Fri Apr 23, 2010 1:23 am Posts: 199
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 Re: Metal Gear MKII Research
Quick update of where the project is at-    Getting closer... Nick
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Tue Apr 17, 2012 12:09 pm |
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nickdaring
Runner
Joined: Fri Apr 23, 2010 1:23 am Posts: 199
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 Re: Metal Gear MKII Research
Anybody know the origin of this image? Is it official or fan made? Attachment:
MetalGear.gif [ 25.77 KiB | Viewed 5030 times ]
Nick
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Tue Apr 17, 2012 1:28 pm |
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GirianSeed573
Second Lieutenant
Joined: Fri Jul 15, 2011 7:33 pm Posts: 377
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 Re: Metal Gear MKII Research
^It's from the Pilot Disk.
_________________ 「Желаю вам усцeхa!! J・U・N・K・E・R・・・・」
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Tue Apr 17, 2012 3:29 pm |
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nickdaring
Runner
Joined: Fri Apr 23, 2010 1:23 am Posts: 199
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 Re: Metal Gear MKII Research
Excellent! This will go into the reference folder for the Monitor Box. Hard to get really good images of that panel with all the buttons and stuff. It changes quite a bit from drawing to drawing as well.
Any other interesting Metal Gear images on the Pilot Disk?
Nick
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Tue Apr 17, 2012 4:35 pm |
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el_ash
Major
Joined: Sat Oct 23, 2004 1:13 am Posts: 561 Location: Neo Kobe
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 Re: Metal Gear MKII Research
nickdaring wrote: Excellent! This will go into the reference folder for the Monitor Box. Hard to get really good images of that panel with all the buttons and stuff. It changes quite a bit from drawing to drawing as well.
Any other interesting Metal Gear images on the Pilot Disk?
Nick DAMN! every update just keeps getting better! I know what you mean about the artwork...I don't know if most people noticed? The most interesting thing about designing Snatcher in 3D (for my remake) was noticing all of those differences in Snatcher art across the versions etc. Then choosing what designs to go with, or finding the perfect balance between the variations is the artistic challenge...kinda fun though. I'm surprised I didn't post that "Dancing" image in here yet...I'm slacking! I think there might be 2 more in the "Pilot Disk", so I'll look later today (just woke up), and if you need I can capture a bigger image of that "dancing" one? I really appreciate the updates! I look forward to them!  I think the Sega Saturn stays as close to the "blueprints" as any as far as the "Monior Box" goes...so here ya are. BTW: IF YOU EVER NEED IMAGES FROM ANY SNATCHER GAME JUST LET ME KNOW! (PM here or e-mail) Whatever resolution/image you need! 
Attachments:
File comment: Sega Saturn
Snatcher (saturn) - Kremlin 5.jpg [ 22.6 KiB | Viewed 5023 times ]
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Wed Apr 18, 2012 4:36 am |
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nickdaring
Runner
Joined: Fri Apr 23, 2010 1:23 am Posts: 199
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 Re: Metal Gear MKII Research
In this Pilot Disk image, was this a screen that you could play game music or something? Did something animate in the "L" and "R" areas?  Nick
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Mon Apr 23, 2012 11:48 am |
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RyuHayabusa
Joined: Fri Oct 17, 2008 4:21 pm Posts: 44 Location: Louisville, KY
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 Re: Metal Gear MKII Research
Yes, it played 3 tunes, One Night In Neo Tokyo and two others. Also, yes, there was some left and right channel waves displayed when tunes were playing. Nice Metal Gear model by the way. Looking forward to seeing the finished product!
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Mon Apr 23, 2012 5:00 pm |
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el_ash
Major
Joined: Sat Oct 23, 2004 1:13 am Posts: 561 Location: Neo Kobe
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 Re: Metal Gear MKII Research
nickdaring wrote: In this Pilot Disk image, was this a screen that you could play game music or something? Did something animate in the "L" and "R" areas? Nick I made a video showing this cool little feature! I figured you might want to see it in action? As far as I know the it doesn't "emulate" the L and R...on a real PC-E I assume it does?
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Mon Apr 23, 2012 6:41 pm |
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GirianSeed573
Second Lieutenant
Joined: Fri Jul 15, 2011 7:33 pm Posts: 377
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 Re: Metal Gear MKII Research
el_ash wrote: As far as I know the it doesn't "emulate" the L and R...on a real PC-E I assume it does? I believe it does, it's just extremely jittery.
_________________ 「Желаю вам усцeхa!! J・U・N・K・E・R・・・・」
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Mon Apr 23, 2012 7:16 pm |
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nickdaring
Runner
Joined: Fri Apr 23, 2010 1:23 am Posts: 199
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 Re: Metal Gear MKII Research
Perfect! Cool to see that that section open up to accept a disk. I might try to replicate that down the road if I keep upgrading his capabilities.
Also cool to get to see his little arm in use again. Even in the menu selection!
It's also super fantastic to see those L and R graphs. In some of the artwork and the blueprints they have a block of unreadable text in that area and I wasn't looking forward to guessing what was written there. That digital display is much cooler too. I'll put a a few bar leds in there for overall "robot" effect but probably not make them move... until later. It would be neat to have them slide along with whatever sounds he emits.
Still sanding and shaping the body and head to perfection. Tough to get all the little bumps and divots evened out. I want him to look like a piece of real mass produced equipment and not just a lousy fan-made thing.
Nick
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Tue Apr 24, 2012 12:11 am |
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el_ash
Major
Joined: Sat Oct 23, 2004 1:13 am Posts: 561 Location: Neo Kobe
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 Re: Metal Gear MKII Research
nickdaring wrote: Perfect! Cool to see that that section open up to accept a disk. I might try to replicate that down the road if I keep upgrading his capabilities.
Also cool to get to see his little arm in use again. Even in the menu selection!
It's also super fantastic to see those L and R graphs. In some of the artwork and the blueprints they have a block of unreadable text in that area and I wasn't looking forward to guessing what was written there. That digital display is much cooler too. I'll put a a few bar leds in there for overall "robot" effect but probably not make them move... until later. It would be neat to have them slide along with whatever sounds he emits.
Still sanding and shaping the body and head to perfection. Tough to get all the little bumps and divots evened out. I want him to look like a piece of real mass produced equipment and not just a lousy fan-made thing.
Nick I figured you'd enjoy it... I left the whole "Metal" menu animations in the edit as well so you could see that "arm" in use... I don't understand why the Japanese versions use the "arm", while its edited out of the American release? It really adds some extra "use" to Metal...crazy americans...lol!
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Tue Apr 24, 2012 3:15 pm |
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nickdaring
Runner
Joined: Fri Apr 23, 2010 1:23 am Posts: 199
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 Re: Metal Gear MKII Research
I still need to sit down and play through the MSX version to see all the differences.
Nick
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Wed Apr 25, 2012 9:24 am |
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nickdaring
Runner
Joined: Fri Apr 23, 2010 1:23 am Posts: 199
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 Re: Metal Gear MKII Research
Got around to putting some more work into this project. The main torso parts are about as smooth as I can them now.  I started work on the monitor box last night and got quite a bit done.    My table saw prowess is much better on this project. I finally adjusted my tiny table saw to get really accurate cuts finally. No sanding to fit! Here's the sketch I made to figure out how to approach the construction.  Hopefully soon it will look more like this-  More soon! Nick
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Tue Jul 03, 2012 12:55 pm |
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el_ash
Major
Joined: Sat Oct 23, 2004 1:13 am Posts: 561 Location: Neo Kobe
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 Re: Metal Gear MKII Research
Damn that is looking smooth! ...nice and shiny as well 
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Thu Jul 05, 2012 4:07 pm |
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p13t3rm
Joined: Mon Jun 22, 2009 2:45 pm Posts: 17
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 Re: Metal Gear MKII Research
Even after years of visiting this forum, It's posts like this that keep it interesting. Love this game and it's fanbase so much.
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Fri Jul 13, 2012 2:12 am |
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Kyrill
Joined: Thu Jun 14, 2007 11:47 am Posts: 90 Location: France
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 Re: Metal Gear MKII Research
Looks awesome, can't wait to see the finished work ! Have you ever worked on some over modeling projects, Nick ? You look very talented, so I guess you have some experience in doing that.
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Sun Jul 22, 2012 6:40 am |
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nickdaring
Runner
Joined: Fri Apr 23, 2010 1:23 am Posts: 199
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 Re: Metal Gear MKII Research
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Sun Jun 23, 2013 3:15 pm |
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Artemio
Site Admin
Joined: Wed Oct 06, 2004 11:33 am Posts: 2918 Location: Mexico
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 Re: Metal Gear MKII Research
Awesome, keep them coming =)
_________________ From the mathematical perspective, consciousness might be regarded as a second derivative of sensation. -- Terrel Miedaner
[Junker HQ]
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Mon Jun 24, 2013 1:06 pm |
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